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3. Storygaming: On This Land I Will Build a City (this should link to /about_3.htm instead of /about_4.htm)
it was no longer Interfable, it was now the City of IF (would better be separated by a semicolon than a comma) - “sort of”, “yes”, and “we don't know yet,” (inconsistent, would appear more uniform if all commas were placed either inside of, or outside of, the quotations, although I’m uncertain whether there is a steadfast rule regarding this) |
ethereal_fauna wrote: | ||
Technicalities:
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ethereal_fauna wrote: | ||
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Key wrote: |
Even more important from my point of view, the quality of the storygaming improved. Once the players got to know each other, they were much more active in the storygames. They debated and built on each other's suggestions. They declared and explained their votes, trying to sway others to vote the same way. Conversations started taking place, whereas before the storygame topics were just a series of suggestions. This made the storygaming itself more compelling, which in turn built the community. |
The Powers That Be wrote: |
I don't get a sense, in most responses, that there's a lot of passion being generated about this character, this "I", and what he/she should do next. I don't see a lot of back-and-forth commentary after chapters. Maybe I'm off base and missing it - I'd love to see some good examples. I think it's this issue that led you to ask about what makes a compelling decision point, and I think that's still a relevant question.
I could speculate about reasons for this (perhaps the site is still too small), but first, I wonder if I'm alone with this sense. I have noticed that the recent in-character responses do seem to enhance the sense of iimportance associated with the decisions - I hadn't expected that. |
The Powers That Be wrote: |
Reading this installment, it occurred to me that the way you're building the City of IF is, in itself, a storygame. You had an idea of what would constitute the perfect environment for storygaming. The players, on the other hand, had other ideas, and sent you spinning off in a new unforeseen direction, away from the comfortable town and toward the big scary city. |
The Powers That Be wrote: |
Hmm. I haven't read all or even most of the storygames on site yet. But I've read several, and I see a bit of this happening, but not a whole lot. I don't get a sense, in most responses, that there's a lot of passion being generated about this character, this "I", and what he/she should do next. I don't see a lot of back-and-forth commentary after chapters. Maybe I'm off base and missing it - I'd love to see some good examples. |
Smee wrote: |
Of course now I'm very glad I stayed and had a look around. I know, and have talked with in chat, just about every regular member and consider them all friends to varying degrees. The chat system may have been a last minute add on, but I think it deserves a little more mention in this post.
The chat system means that I can see someone online and rather than trying a strange posting conversation (something Saxon and D-Lotus mastered ) we could talk in real time. Then of course is the new part of the city - Chat Storygaming. This brings together different people from the geographic region you talked about all at the same time, to spend time together and interact. I think this is exactly the kind of RP boost, and interactivity that you were looking for in storygaming. The very nature of it though forces the final dragon in to play - chat storygaming isn't cut out for many players at the same time. Despite this I think it has become a valuable part of the city. |
Smee wrote: |
One thing that may be under consideration, and still baffles me, is the number of new members arriving. In the last 300 new members, only 11 of them posted (one of those being SchoolMarm). There are nearly 13500 members - enough to populate a small town, if not a city. Why is such a small number staying? What is attracting them, and why are they so reluctant to look around and see why it is worth staying? |
Key wrote: |
I'm glad you stayed too, Smee |
Key wrote: |
If you were browsing the site, why would you register unless you were going to post something? Any thoughts, anyone? |
Reiso wrote: |
But through out all of that, I was pretty much under the assumption that you knew almost exactly what you were doing, and we were just being helpful here and there. |
Key wrote: |
You mention that the in-character responses seem to generate more discussion. Could you (or anyone else) say more about that? I haven't noticed that myself. |
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I have noticed that the recent in-character responses do seem to enhance the sense of iimportance associated with the decisions |
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