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...and by fantasies such as C.S. Lewis's (should read:Lewis' ) Chronicles of Narnia and Tolkien's Middle Earth.
...playing in the 1970s, roleplaying was an obscure pasttime (pastime) mostly confined to college... ...or a (an)upright churchgoer might play a shifty rogue... ...that question made me realize the limits of my favorite pasttime... ...are unconcerned about the popularity of their pasttime... |
Mordok and Phang wrote: |
When do I come in? |
Smee wrote: |
how many attempts have you made, is this latest website IF v4.01 ? |
ethereal_fauna wrote: |
Technicalities
... |
Reiso wrote: |
(A fascinating gaming story) |
The Powers That Be wrote: |
What really captured my attention were the “Dragons.” Key arrives at these by explicitly considering RPGs as an art form. In that context, there are a couple I agree with (“Location”, “Dependency of Players”), one that I see as a red herring (“Game Length” – look to TV for the appropriate analogy; the open-ended, evolving, neverending storyline that started with soap operas but has come to dominate all dramatic series). I understand this last as a “something I don’t like about RPGs” issue, but not as a fundamental flaw with the form. |
The Powers That Be wrote: |
(BTW, how about "Tourist" instead of "Newcomer"). |
Key wrote: |
I agree that Game Length is a little different from the others, but I included it because unlike TV shows, for example, where you have a mix of different plot lengths even with a genre and there are lots of examples of shorter closed plots, in roleplaying it really does seem like almost every game is never-ending (or at least years-long). |
The Powers That Be wrote: |
Interesting. Well, I have to tell you, Key, that one-shot roleplaying games, in my experience, are actually pretty common (after all, many groups base their games on prepackaged modules). Usually, the characters are carried forward from module to module, and there may be larger arcs to the storyline, but the game progresses as a series of short adventures, each with their own resolution. Some groups run almost exlusively one-shots, changing system and characters every 2 or 3 sessions.
Perhaps the games you're most familiar with were epic. There was this GM (game-master) I played with for about 15 years who invariably ran huge, sweeping, multi-year adventures - I remember one campaign where we played for a year and a half and still barely had an inkling of the GMs grand plan. Don't get me wrong - those were by far the best games I ever participated in - but when I started playing with other groups, I discovered that there were different approaches. So maybe you just had the wrong GM all those years... :twisted: :wink: |
OmegaTerra wrote: |
Adding images to the storygames makes it easier to paint that mental picture of the story...I can get an image in my mind that sticks as I read the story word per word (rather than sentence by sentence...that's part of the struggle I face).
Stories presented like the Machine's Daughter help paint that image, and especially stories like An Angel's Destiny where a lot of work has went into animated graphics. |
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The only thing I don't like about it so far is that it misses out on an unmentioned treasure: random results. Sure it may feel pretty random to the players, but the story really has no input from random chance, which most roleplaying games get through the dice. |
Ravagerrr wrote: |
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Does storygaming fix this issue? In some ways, yes... again, by taking total control of a character and placing into the hands of a democracy, nobody is fully to blame and therefore, the feeling of success is not what drives the storygamer as much as the feeling of curiosity and intrigue, exactly the same kind of drive as a reader of a novel would have. Additionally, the author, while you might say he would get a huge ego boost out of his works, is only going to do so if he has earned it. A good story attracts participants, while a substandard one loses its audience, therefore, the real world effort is needed to gain satisfaction in this manner. |
Argon18 wrote: |
I did have a bot programmed to do the RPG when I had my VR world but I might be able to do something similar with the action script in Flash. It might get people more into the roles that way.
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Ravenwing wrote: |
I think storygaming like a novel is a success only when both the author and the readers can relate with the character. Feeling empathetic is what I am thinking about. |
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