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I don't have the space for a complete record of (missing word) everything I learned.
The constraint is that the author has to (missing word) write each piece of the story without knowing what came before. The evening begin peacefully, but things quickly turn ugly between your friends, and you're caught in the crossfire. What about stories where you play the protangonist and you can do wherever you want? Maybe someday stories like these will be able to be (missing word) told by a computer program... |
fauna wrote: |
My knowledge of online simulations is admittedly limited, and I was actually seeking such a game when I came upon IF. This is much better, I think, and more satisfying in the long run. |
fauna wrote: |
Technicalities |
Smee wrote: |
I too was looking for a MMORPG when IF was found - in fact I was busy checking something else out whilst at work, whilst a collegue was randomly (must have been bored) searching for Role Playing games online for me. He called me over and showed me what he'd found. I read more, and discovered InterFable. |
Smee wrote: |
I played a few 'choose-your-own-adventure' books as a kid, and soon got bored with them (and too many papercuts from having fingers in so many places). I didn't know until I read this part II, but I think it was this emotional link to the character that was missing. |
Smee wrote: |
The A.I acquiring the sort of knowledge base required to come up with stories like this might be closer than we think. Check out Cyc and the article that lead me to Cyc. |
Smee wrote: |
Is the final installment going to be an insight into your plans for the future? |
Shady Stoat wrote: |
As for A.I., techno-programs have been promising that ever since computer ping-pong and squash came out. It seems no closer to getting coherent than it ever was. The most we can expect from computers, in the short term, I think, will be little better than the Eliza program. A talented parrot, but not an intelligent design. |
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Adding PermaDeath (After X deaths your character dies permanently and you have to start again) to the game instantly gives a player a larger emotional attachment to their character. Suddenly death isn't just the loss of a few experience points, or whatever you're carrying - it's days, months, years of experience. |
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