Arena: QuickGuide
From IFki
Welcome to Arena, the game of ever-changing strategy. This is a QuickGuide of the rules.
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Sequence of Play
- Terrain Change
- Equip and Mount
- Player's creatures may drop or equip any items, mount or dismount any creatures
- Movement
- All player's creatures may move their land speed in hexes through terrain they can enter
- Flying creatures takeoff only at beginning of movement, land only at end
- Combat
- Compare total Power of attackers vs total Power of defenders
- Lower Power total loses 1 creature randomly, others are forced to retreat
- Retreat
- Attackers retreat from where they came
- Each defender retreats to a random hex controlled by player
- No retreat to hex that is impassable or occupied by opponent
- Creatures with no valid retreats die
- Equip and Mount
- Player's creatures may drop or equip any items, mount or dismount any creatures
- Winning