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A Life Everlasting RP ~ Discussion/Info Thread
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PostPosted: Thu Dec 27, 2012 5:43 pm    Post subject: A Life Everlasting RP ~ Discussion/Info Thread Reply with quote




Hey all!


As I'm sure you've noticed, I've been busy making banners/headings and getting creative ready for the beginning of gameplay which, though more delayed than I planned, I want to get started over the next week...if I can get my arse into gear and get all the Clan Info/Opening Post/NPCs all finished. I've started all, but not finished any as of yet... But I'm determined that I will do so! *nods in a highly determined manner*


Okay, as you can probably guess from the title, this thread is for any questions that you might have, and for any extra information that I might have for you about gameplay, or about the world itself etc. This thread is open for comments now, though the others are restricted atm until the start of play, so I ask again, please do NOT post in them. But here - perfectly fine. Smile


More to follow soon - until then, I'm looking forward to beginning play!

Best Wishes! Smile

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PostPosted: Thu Dec 27, 2012 9:57 pm    Post subject: Hmmmmm Reply with quote

This sounds fun! I like the fullness and forthought so far. I will definately wish t play when time comes!
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PostPosted: Thu Dec 27, 2012 10:09 pm    Post subject: Reply with quote

Only too happy to have you on board, Pope! The more the merrier! Smile Just fill out a Character sheet using the template in the original idea thread, and then I'll send you a Clan info sheet with some extra bits'n'bobs that'll need integrating into your character profile.

Thanks for the interest!

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PostPosted: Fri Dec 28, 2012 12:18 am    Post subject: Reply with quote

Can't wait till it starts! I'll probably do the intro as soon as I return to Melbourne. Very Happy

By the way, noob RP player time: is there a requirement to write in the first person?
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PostPosted: Fri Dec 28, 2012 7:31 am    Post subject: Reply with quote

Not in this RP, no. Wink It'll very likely be third-person, as it's generally the easiest and it makes things slightly simpler, and in either past or present tense. An examples being:

Li dismounted and looped Shasta's reins around a nearby branch. The horse pawed nervously at the ground, and Li patted him lightly on the neck in an effort to calm him, before wandering into the clearing and looking around.

~~~

Li dismounts her horse and reaches over to a nearby branch. After looping Shasta's reins firmly around it, she pats the horse in a soothing manner as he paws nervously at the ground, then steps into the clearing. She looks around, studying the area.

I think past tense allows for more ease of writing in general and of description, which is fairly important when RPing, as one is setting the scene in a way, for the other player, so we'll very likely be going with that. But I am open to suggestions if anyone has any. I'm not going to be an ogre of a GM, though last word will be mine, of course. But I'm completely open to discussion on any subject/s that any of you may have on your mind.


Your intro, on the other hand, as it's not actually going to be posted in the game thread, can be in whatever tense you wish. So please don't feel that you have to be restricted. All that matters is that you need to showcase your character as well as you can. Letting the other players know how you're going to play it, and also what your character looks like. When you all meet in game, it's kind of a good thing to at least know how a character is going to look upon first setting eyes on them. Of course, your characters won't know each others names at that point, but you can still describe any first impressions of each other via appearance alone.


Okay, I hope that's all clear. I do have a tendency to babble rather a lot, so if anything is unclear, just say. Smile


And I'm looking forward to playing too, Sagi! Kinda slightly nervous, as I'm a noob when it comes to solo GMing, but I think I can handle it without screwing up (too much). Razz

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PostPosted: Fri Dec 28, 2012 10:28 am    Post subject: Reply with quote

You cannot imagine how thrilled I was to see not one, but three topics on A Life Everlasting! (I will admit that I squealed like a little girl who just got a pony, haha.)

I'm super excited to start this RP! I think I will write my introduction in 1st person (if that's alright), so I can get into the mindset of the character before we begin. I only have one question: can this introduction be about anything or is there a set theme/topic - aside from introducing the appearance/personality of the character - that I should go by?
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PostPosted: Fri Dec 28, 2012 12:47 pm    Post subject: Reply with quote

I can't think of any specific requirements, no. Other than to make sure that it's set in the present time, rather than in any kind of past situation, such as during childhood. Looking back on certain memories is absolutely fine if you feel that they have significance to your character, but the introduction itself is to be about your character as they will be during play. All you really need to think about is how best to introduce your character to everyone else, making their appearance known, and also their personality as well to a degree, though the latter will be built upon more as we play, of course.

If I'm able to over the course of today and tomorrow, I'll create an introduction for a main NPC, just to show anyone who might be unsure of what should be written in the intro. Hopefully it will prove helpful, and if not then hopefully it'll give another little insight into the RP itself. Wink

As I said in the previous post, you can use any tense you wish for your introduction, so feel free to use first person. I have no doubt it'll be awesome however each of you chooses to introduce yourself. Smile

I'd also just like to add that I'm thrilled that you all seem so hyped over this. It was originally started as an idea to influence a little more activity, but your enthusiasm is proving infectious. Thank you all for being so encouraging and enthusiastic! Very Happy

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PostPosted: Fri Dec 28, 2012 6:39 pm    Post subject: Reply with quote

Okay, I've posted up the introduction example in the Introductions Thread. I will not be doing so with all NPCs though. This one is merely there to help out if required. The other NPCs will be summerised for your reference, but not in the same way.

Until I give the go-ahead, please refrain from posting up your Intros in the thread just yet. I just want to wait until we're closer to starting the actual game. Smile

Any questions, as always, feel free to ask!

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PostPosted: Fri Dec 28, 2012 6:47 pm    Post subject: Reply with quote

Did you want us to submit our Intros to you through PM like we did with our character bios?
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PostPosted: Fri Dec 28, 2012 7:31 pm    Post subject: Reply with quote

Not unless you want me to check over them first for your own piece of mind. Once I give the go ahead to post up your intros, you can just go right ahead and do so if you're happy with them. Smile As long as you stick to the genre, don't go too outrageous, and keep to the rules (which I will post up at some point, but they'll be more to do with the game itself), I'm sure you'll do brilliantly. I have faith in all of you. XD

One thing I should just add. If you can try to keep the Intros to under 2000 words, that would be great, thanks! Wink

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PostPosted: Sat Jan 12, 2013 5:03 pm    Post subject: Reply with quote

Okay, peoples, I'm intent upon getting this RP started up by mid-way through next week at the latest. I have sent out the Clan summeries to all IFians who've PMed me a basic character sheet. Once these character sheets have been remastered to include any important info given in the summery, please send the charries right back to me, I'll give them a quick check over, and you'll be good to go.


And - for those of you who have already been given the A-OK on your remastered character sheet...



I declare the Introductions Thread open!


Please remember, do not post in the thread until you've been told your character is good to go. It's unlikely that I'll have any complaints regarding any of the characters, but just in case, please wait for my personal go ahead.


Though joining after the game has started can be arranged, if anyone else wishes to play right from the start, I advise you to hand your character sheet in to me over the weekend, so that you have time to integrate the extra info about your chosen Clan.


Over the next couple of days, I will also be posting up a set of rules to abide by during gameplay, which I'd appreciate you all taking a look at before we begin, though I'm sure you will anyway. And I will also be setting up the opening post for the start of the active game; i.e - where your journey will begin. Wink


As usual, if you have any questions, feel free to post them here, and I'll do my best to answer them. Smile I'm really looking forward to this guys, and I hope too much time hasn't passed for your own interest to have dimmed at all. Best wishes to you all!

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PostPosted: Sat Jan 12, 2013 6:08 pm    Post subject: Reply with quote

*dances around the room and does a heel click* Woohoo! You can not imagine how thrilled I am to see we can put our introductions up - interest not dimmed in the slightest (though I do need to tweak what I've written a fair bit before deeming it worthy to post)!
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PostPosted: Wed Jan 16, 2013 5:31 pm    Post subject: Reply with quote

Introduction posted!

Sorry it took so long, Tika. I hit one of those "wrote it, read it a week later, hated it, had to rewrite it" walls.

Can't wait to get the RP started! Very Happy
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PostPosted: Wed Jan 16, 2013 6:17 pm    Post subject: Reply with quote

Introduction looks awesome, Seraphi! Honestly couldn't be better! Smile You've really captured the essence of your character well, and also of the clan to which she belongs. Very well done! And I can't wait to get started either. Just need to wait for at least one more person to post up their intro and we can get started. Others can join as we go on.


Just an added note to all - the order in which you post your introduction thread is the order in which you will be posting in the game. I, as GM, will be going first. As she's first to post her intro, Seraphi will be second. And so on and so forth. The order will continue throughout the game.

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PostPosted: Thu Jan 17, 2013 4:54 am    Post subject: Reply with quote

My intro is half-written up! Sorry for the delay! Smile
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PostPosted: Thu Jan 17, 2013 8:38 am    Post subject: Reply with quote

No worries, Sagi! I've been out all day every day this week anyway, doing an ICT course, so I've had little time to sort this stuff out myself. I've got the opening post for the game thread half written as well. XD It'll all come together eventually. Smile
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PostPosted: Sat Jan 26, 2013 8:03 am    Post subject: Reply with quote

Okay, so we have the opening post up, as I'm sure you'll have seen. Gameplay isn't yet open, but hopefully that post will give you some food for thought. Wink I need to post up the rules of gameplay before we begin also, and we need at least one other player to post up their intro.

Just to note, most of the posts aren't going to be as long as that one, and yours certainly don't need to be. There will be a word count minimum, which I'll post up with the rules, but generally posts will be kept to a shortish length.

Also, as you probably read in the post itself, there is a neutral zone around Greenvale, and you can also see it on the 'very basic' map I'll be providing, just to give an idea of the layout. So, whatever your clan, you're free to enter at any of the gates, though you will need to have a reason as to why you're using one if it's not the most convenient to your clan-lands. But feel free to enter where you wish. Smile

Any questions, feel free to ask, either here, or via PM. Wink

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PostPosted: Sat Jan 26, 2013 3:11 pm    Post subject: Reply with quote

Oh...my...gosh!

Tika, that post is fantastic - it's got me all pumped! Razz I want my character to enter from all the gates...if only it were physically possible, haha. I also really like the glossary you've set up in the info thread, and the entries you have therein so far.

If it is alright with you, I'd like to submit my start for the RP to you as a PM first, just to make sure I've got how I should write it squared away before I post it. Let me know if that's okay! (It's okay if it's not Embarrassed )

My eagerness to start continually grows! Very Happy
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PostPosted: Sat Jan 26, 2013 4:01 pm    Post subject: Reply with quote

That's fine, Seraphi! PM away, lol! Though I'm certain it'll be absolutely fine. Wink
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PostPosted: Mon Feb 04, 2013 4:48 pm    Post subject: Reply with quote

I'm really struggling to keep the intro under 2k words. Eep!
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PostPosted: Mon Feb 04, 2013 4:58 pm    Post subject: Reply with quote

If it's not a huge amount over, Sagi, it's fine. As long as an intro is kept near to the 2k word limit, it's acceptable. Smile
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PostPosted: Tue Feb 05, 2013 4:04 pm    Post subject: Reply with quote

Okay, main game thread is OPEN! *yays*

The current order of play is as follows:

GM post
Seraphi
Sagi

...then it all starts again. As I've already posted, Seraphi, you're up next! Very Happy

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PostPosted: Thu Feb 07, 2013 3:01 pm    Post subject: Reply with quote

Okay! I'll do my best to not screw anything up! XD Hopefully I'll have my post up by the end of this weekend! Smile *crosses fingers*

(Really like your intro, by the way, sagi *thumbs up*)
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PostPosted: Thu Feb 07, 2013 4:26 pm    Post subject: Reply with quote

You won't screw it up, Seraphi! XD Both of you have created awesome intros for your characters, soon to be followed by another very soon hopefully, as Biz has just had his character confirmed ready for introduction! Smile

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PostPosted: Thu Feb 07, 2013 5:31 pm    Post subject: Reply with quote

Yay, biz is joining us! Very Happy

Seraphi I really liked your intro too! She was such a bad-ass who held traditions in the highest regard. I'm afraid for Max if they ever meet, haha.

Tika's Yuri is awesome, too. I liked the human element, where she's reluctant to cause harm, but will still do what is necessary.

Waiting excitedly for biz's intro and Seraphi's post. Smile
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PostPosted: Mon Feb 11, 2013 2:38 pm    Post subject: Reply with quote

I have posted! Woo! Razz

Tika, if there are any no-no's in there, let me know and I will fix them, ASAP! I decided not to PM you first because I didn't want to hold up gameplay (of course, if I have to modify a bunch of stuff I did wrong, I guess it won't matter either way...XD).

You're up, Sagi. Smile
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PostPosted: Tue Feb 12, 2013 11:09 am    Post subject: Reply with quote

Hey all!

Awesome posts so far! All are just great! Gave me a real high to see things up and running when I logged in today. Smile


This post is to let you all know of a new development in the game. Pope has submitted a character to play, which has been okay'd, so we have another player! Also, his character has a companion, which will in a way be his own NPC. I had a long think about whether to allow this or not, as I'd been asked questions about players using NPCs before, and I wasn't really for it, as I thought it would complicate things a little too much. I have, however, allowed it, and for the sake of equality in the game, I will extend the same to the rest of you, should you require it at any point.


There are restrictive conditions though.


- All NPCs must be okay'd with me beforehand before they're entered into the game. So I insist upon a PM being sent to me detailing their appearance and how long you plan to have them with you and why.

- These NPCs are to have no involvement in the actual gameplay. They can converse with the players and perform the more mundane tasks etc, but they're not to do anything that gives a player an advantage over another player.

- If these additional characters do over-complicate the game, whether for myself or other players, I will take whatever action that's required, which very well may involve getting rid of them. And any breaking of the rules set will also not be taken lightly, and could result in the same thing. But I am hoping that things will run smoothly, and that it won't come to that. Wink



I reserve the right to add more if/when I think of them.

Any questions, feel free to ask!

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Black Beauty by Anna Sewell, 1887




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PostPosted: Tue Feb 12, 2013 1:31 pm    Post subject: Reply with quote

*Bows head to floor* Arigatou gozaimasu, Tikanni-sama. (Thank you very much, Lady Tikanni) Elman says thanks too!
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PostPosted: Tue Feb 12, 2013 3:24 pm    Post subject: Reply with quote

Hm...very intriguing. I will keep it in mind for the future, but for now I will just stick with Sumei. I don't want to overwhelm myself at the very beginning XD

Very awesome intro by Biz! Can't wait to read yours, Pope!
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PostPosted: Tue Feb 12, 2013 7:35 pm    Post subject: Reply with quote

Awesome intros, biz and pope! I love how we all have very different characters!
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PostPosted: Wed Feb 13, 2013 4:06 pm    Post subject: Reply with quote

Super awesome intro, Pope!

And, Tika...oh my gosh that map is great! It helps put things in perspective Smile
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PostPosted: Thu Feb 14, 2013 9:47 am    Post subject: Reply with quote

Awww, thanks Seraphi! Smile They are just basic, but they seem to have had a good reception, so more will very likely follow as we move through the land!

Okay, Pope, you're up!

Btw, all posts are great so far, guys! Early days it may be, but I'm very much impressed by how things are currently going! Wink

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PostPosted: Thu Feb 14, 2013 12:38 pm    Post subject: Post Reply with quote

Yay! First post up! Whee!
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PostPosted: Thu Feb 14, 2013 3:57 pm    Post subject: Reply with quote

Great post, Pope!

Now I'm even more giddy for Tika to put up the next part! Very Happy
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PostPosted: Fri Feb 15, 2013 11:19 am    Post subject: Reply with quote

Okay firstly, as you will have likely noticed, I've marked the different posts directed at each of you in a different colour...

Seraphi – Dark Red
Sagi – Red
Biz - Lime Green
Pope – Green


...and it will continue this way while you're separated and not in a group.


But the big info thing here really is a method of deciding whether you guys notice anything happening and such, and in true RP fashion, I'm using dice to do this. I will be casting dice to determine...anything that needs determining, and I will post the results here for you to see. You will then write your next posts while keeping these things in mind, and my posts will also be based upon any rolls that are required. Not all of you will have situations in which you do need rolls though, so don't think that I'm leaving you out just because you don't have one, okay. XD You may well have one next time.

I will put more info up in the Information thread when I have a spare five minutes later, such as how I determine the outcomes of the rolls etc, though a lot of both posts are still very much of one's own creation. Any questions on the matter, let me know! Smile

And without further ado, here's the results of the latest rolls!

Sagi

Rolled to determine if anyone noticed Max and the piglet
RESULT – 4 (positive/yes)

Rolled to determine their attitude
RESULT – 5 (at the higher end of positive)

Rolled to determine if Max noticed the vendors approach
RESULT – 3 (negative/no)

Biz

Rolled to determine if the vendor of the stall noticed the thievery
RESULT – 1 (negative/no)

Rolled to determine if anyone else noticed the thievery
RESULT – 4 (positive/yes)

Rolled to determine their attitude
RESULT – 3 (negative)

All of you

Rolled to determine if any of you notice the girl passing through, and then again if the result was positive to see if your keen eyes spotted the other presence as well, and to what level.

Seraphi
RESULT/S – 4 and 3
Yes, Sumei does notice the girl, and fleetingly notices the presence, but it's gone as soon as it appears and she pays it little heed.

Sagi
RESULT/S – 2 and 6
Yes, Max does notice the girl, and latches on fully to the presence alongside her. Will PM you with special info!

Biz
RESULT/S – 3
No, Lucan doesn't notice the girl.

Pope
RESULT/S – 2 and 2
Yes Elman notices the girl, but doesn't notice the presence.

~~~

So all of you except Lucan notices the girl, and only Sagi really notices the presence alongside her. As he got a big, fat 6, he's also going to be privy to a little extra info, which he'll relate in his next post! I'll likely use similar techniques throughout the game, so I'm sure you'll all have your moments in the know! Smile

Again, any questions, fire away!

@Pope – Guessing that you meant Northern gate at the end of your post, as that's where the crystal stall was located, so I've written your piece to coincide with that. Smile

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PostPosted: Fri Feb 15, 2013 11:36 am    Post subject: Reply with quote

Eeep! This is so awesome! I can't wait to write my post after Seraphi's! Very Happy

Thanks Tika for the amazing efforts you've put in this!
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PostPosted: Sat Feb 16, 2013 2:46 pm    Post subject: Reply with quote

Posted!

Sorry I didn't get it up last night everyone...my brain was being quite uncooperative. Though, since getting a good night's sleep and eating 50% off Valentine's Day chocolate throughout the entirety of work, it seems to have forgiven me for whatever transgression I made against it and I got my post done lickety-split!

Have at it, Sagi! Very Happy
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PostPosted: Mon Feb 18, 2013 2:03 pm    Post subject: Reply with quote

Rolls

Seraphi

Roll to determine the attitude of the woman at the stall, and then to determine the level of positivity/negativity – 4 (positive) and 3 (positive but neutral)

Sagi

Roll to determine the reaction of the vendor, and then again to determine the level of positivity/negativity – 2 (positive) and 2 (the lower end of positive)

Roll to determine if the vendor follows Max – 1 (negative/no)

Roll to determine the girl's reaction, and then again to determine the level – 5 (negative) and 2 (lower end of negative)


...*it occurs to me at this moment that my die seems to like the number 2 today, which will now, of course, likely change, seeing as I brought it up*...


Roll to determine the reaction of the...invisible being, and to what level – 3 (negative) and 2 (lower end of negative)


...Okay, maybe it won't...


Roll to determine if anyone around notices the noise made by the being, and again if positive to determine what level – 1 (negative/no)

Roll to determine if Max notices any details about the invisible creature, and again if positive to determine the level – 2 (positive/yes) and 4 (fairly high). Will PM details.

Biz

Roll to determine if the vendor of the bakery stall accepts the reward – 1 (negative/no)

Roll to determine how the vendor from the bakery stall reacts to the threat and again to determine the level – 3 (negative) and 1 (lower end of negative)

Roll to determine how the vendor of the herb/potion stall reacts and again to determine the level – 1 (negative) and 2 (the lower end of negative)

Roll to determine if anyone else reacts, and again if positive to determine the level – 6 (positive/yes) and 1 (little reaction)

Roll to determine if Lucan catches (or is able to catch if he wishes XD) the reward – 4 (positive/yes)

Pope

Roll to determine if the pendant is expensive or not, and again to determine the level – 3 (negative/no) and 5 (reaching the higher end of inexpensive)

Roll to determine if the woman's curious about what distracted Elman – 4 (positive/yes)

Roll to determine if the young woman knows anything about the crystals properties – 4 (positive/yes)

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PostPosted: Fri Feb 22, 2013 3:09 am    Post subject: Reply with quote

Bumping for postings here! I'd like to have the next GM post up tonight if possible, so skates on Biz! Wink I've already written Seraphi's and Sagi's next sections, along with a joint one for all of you to add a little extra drama.
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PostPosted: Fri Feb 22, 2013 3:00 pm    Post subject: Reply with quote

Huzzah, extra drama! I can't wait! Very Happy
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PostPosted: Fri Feb 22, 2013 4:26 pm    Post subject: Reply with quote

Lol, indeed! And a HUGE amount of rolls to go with it all! Drama, drama, drama! But who will be involved? *taps my lips ponderingly* XD

Awesome post, Biz! Updated the GM post to include your next section. Wink Pope, you're up!

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PostPosted: Sat Feb 23, 2013 2:05 pm    Post subject: Reply with quote

There are new rules in the Official Information thread about posting time-limits. All players, please look at them and take note. They're important.

Thanks and feel free to ask any questions you might have. Smile

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PostPosted: Mon Feb 25, 2013 2:48 pm    Post subject: Reply with quote

Okay, it's now been around a week since the last GM post, and I'm not willing to wait any longer to post the next. Therefore, as I've stated in the new rules, I'll be doing a quick post for Pope's character Elman, and Pope can continue next round.

GM post will be up tonight! Wink

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PostPosted: Mon Feb 25, 2013 3:34 pm    Post subject: Reply with quote

Rolls

Seraphi

Roll to determine if the craftswoman agrees to Sumei's offer, and then again to determine her attitude – 6 (positive/yes) and 5 (higher end of positive)

Roll to determine if the woman is feeling generous – 2 (positive/yes)

~~~

Sagi

Roll to determine if Yuri agrees to Max's deal – 2 (positive/yes)

Roll to determine her attitude towards the blackmail and again to determine the level – 1 (negative) and 5 (negative, but not by a large amount)

Roll to determine if the creature takes any notice of Yuri telling it not to do anything to the piglet, and again to determine the level – 6 (positive/yes) and 2 (the lower end of positive (i.e – reluctantly))

Sagi & Biz

Roll to determine if the piglet reacts to the close quarters of the snake , Sarpe, and again to determine the level – 2 (positive/yes) and 2 (small reaction, though you can decide how small, Sagi)

Biz

Roll to determine if any live 'food' passes by for Sarpe, and if yes, again to determine if the snake reacts – 4 (positive/yes) and 6 (positive/yes)

Roll to determine the level of the reaction – 5 (high)

Pope

Roll to determine if Elman notices the woman's slight change in attitude – 4 (positive/yes)

All

Rolls to determine if anyone recognises the Grix as being a Grix
Seraphi – 6 (positive/yes)
Sagi – 3 (negative/no)
Biz – 2 (positive/yes)
Pope – 2 (positive/yes)

Seraphi, Biz and Pope, your characters all know that the female being is a Grix. Sagi, Max isn't in the know.

Rolls to determine if you are aware of the presence of the female Grix, and again to determine the level
Seraphi – 2 (positive/yes) and 5 (high)
Sagi – 4 (positive/yes) and 6 (high)
Biz – 6 (positive/yes) and 3 (medium)
Pope – 4 (positive/yes) and 4 (medium)

For those of you with high (Seraphi and Sagi) you see the whole event . For medium (Pope) your view is impaired by the crowd and you can see some of what is going on, but not all. For low (Biz) you are made aware of the situation by word of mouth. A couple of these really worked out well! Fate is in my favour! *hugs fate * XD

I will PM all four of you with details!

~~~

Extra rolls

Roll to determine the attitude of the Grix upon entering the Wolf market area – 4 (positive)

Roll to determine if she notices Shasta – 2 (positive/yes)

Roll to determine her reaction – 3 (negative)

Roll to determine Shasta's reaction – 3 (negative)

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Black Beauty by Anna Sewell, 1887


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PostPosted: Thu Feb 28, 2013 1:51 pm    Post subject: Reply with quote

Rolls

Seraphi

Roll to determine if the vendor reacts to the Grix and again to determine the level of reaction – 2 (positive) and 2 (lower end of positive)

Sagi

Roll to determine if the girl takes Max up on his offer of causing a distraction – 3 (negative/no)

Roll to determine her attitude – 6 (positive)

Roll to determine if Shasta takes any notice of her trying to make him back off and again to determine the level – 3 (negative/no) and 2 (lower end of negative)

Biz

Roll to determine if you're able to get through the crowd to see what's going on properly – 4 (positive/yes)

Roll to determine if Sarpe reacts to the crowd and again to determine the level – 6 (positive/yes) and 1 (low reaction)

Pope

Roll to determine if you're able to get through the crowd to see what's going on properly – 6 (positive/yes)

All

Roll to determine if any of you hear the invisible creature's growls (excluding Sagi, as he's clearly close enough to have heard them) and another if yes to see if you can determine where they're coming from
Seraphi – 2 (positive/yes) and 1 (lower end of positive, ie- you can discern where the growls are coming from, but still can't see the beast making them)
Biz – 4 (positive/yes) and 6 (higher end of positive, ie- you can see that there's something there, like a blurred shaped marring the air (but it's still invisible))
Pope – 4 (positive/yes) and 1 (lower end of positive, ie- you can discern where the growls are coming from, but still can't see the beast making them)

Roll to determine if any of you notice the girl's strange behaviour (excluding Sagi, as he's clearly close enough to have noticed)
Seraphi – 3 (negative/no)
Biz – 2 (positive/yes)
Pope – 5 (negative/no)

Extra rolls

Roll to determine if Shasta reacts to the male Grix and again to determine the level – 4 (positive/yes) and 5 (high reaction)

Remember to react to your own posts before reacting to the last one. Wink

Any questions, feel free to ask! Smile Loved all the last posts btw! And I plan to have a picture of Shasta up as soon as I'm able. Smile

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PostPosted: Mon Mar 04, 2013 7:53 am    Post subject: Reply with quote

Biz has informed me via his phone that his internet is down, and that he mightn't be able to get on. So, if that's the case, and he's not able to post a new LE by this evening, I'll make a post for him, just to keep the game moving. Which, from one GM to another, I'm sure he understands as being important. So, have yours ready Pope and I'll have a new GM post up as well then, hopefully. *fingers crossed* Wink
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PostPosted: Tue Mar 05, 2013 3:11 pm    Post subject: Reply with quote

Sorry Biz, but I couldn't wait any longer. Pope, if you could get your post up in the next few hours, that would be awesome, as I should then be able to finish the GM post in full and get that posted up as well. Wink
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PostPosted: Tue Mar 05, 2013 6:34 pm    Post subject: Reply with quote

Dice Rolls

Seraphi

Roll to determine if the Vendor tries to stop Sumei from acting rashly – 6 (positive/yes)

Roll to determine if the Grix notices the appearance of Sumei's weapons, and again if yes, to determine if they act upon it – 5 (negative/no)

Roll to determine if Shasta notices the appearance of Sumei's weapons, and again if yes to determine if he acts – 2 (positive/yes) and 5 (negative/no)

Roll to determine if the girl notices the appearance of the weapons, and again if yes to determine if she acts – 3 (negative/no)

Roll to determine if Sumei notices Elman passing by – 6 (positive/yes)

Sagi

Roll to determine if the girl does as Max says – 6 (positive/yes)

Roll to determine if the Grix notice Max approaching – 2 (positive/yes)

Roll to determine if they're hostile, and again if yes to determine the level – 6 (positive/yes) and 1 (threatening, but at the lowest level)

Roll to determine if Shasta notices Max, and again if yes to determine if he acts upon it – 3 (negative/no)

Biz

Roll to determine if Lucan notices Elman passing by – 3 (negative/no)

Roll to determine if the armoured man's attitude is hostile/brutish when he pushes through the crowd, and again if yes to determine the level – 4 (positive/yes) and 3 (medium)

Roll to determine if he takes out his hostility on Lucan – 2 (positive/yes)

Roll to determine if he takes his hostility out on anyone else – 1 (negative/no)

Pope

Roll to determine if the girl responds well to the offer – 4 (positive/yes)

Roll to determine if she hands responsibility of the piglet to Elman - 1 (negative/no)

Roll to determine if she asks anything else of him - 2 (positive/yes)

All

Rolls to determine if any of you notice the man in the purple robe, and again if yes to determine if you know who he is
Seraphi – 4 (positive/yes) and 2 (positive/yes)
Sagi – 2 (positive/yes) and 1 (negative/no)
Biz – 3 (negative/no)
Pope – 2 (positive/yes) and 6 (positive/yes)

Rolls to determine if any of you recognise the crest upon the breastplates of the armoured men
Seraphi – 2 (positive/yes)
Sagi – 1 (negative/no)
Biz – 4 (positive/yes)
Pope – 2 (positive/yes)

Extra Rolls

Roll to determine if the girl and Shasta can get away before the purple-robed man can send reinforcements to restrain Shasta – 5 (negative/no)

Roll to determine if Shasta reacts to the appearance of the armoured men, and again if yes to determine the level – 4 (positive/yes) and 2 (low reaction)

PMs on the way with extra info!


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Black Beauty by Anna Sewell, 1887


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PostPosted: Thu Mar 07, 2013 1:52 am    Post subject: Reply with quote

Dice Rolls

Seraphi

Roll to determine if anyone saw Sumei put her axes away, and again if yes to determine if that someone was a guard/s – 4 (positive/yes) and 2 (positive/yes)

Roll to determine their reaction, and again to determine the level – 1 (negative) and 4 (medium-high)

Sagi & Pope (makes sense for the rolls to be together for you guys this round)

Roll to determine if Elman managed to sent the rock off target – 2 (positive/yes)

Roll to determine if it hit something/someone else – 6 (positive/yes)

Roll to determine if that something is another Grix besides the female – 3 (negative/no)

Roll to determine if it's a guard – 3 (negative/no)

Roll to determine if it's a member of the crowd – 4 (positive/yes)

Roll to determine if the Grix react to the attempt anyway, and again if yes to determine the level – 4 (positive/yes) and 5 (high)

Roll to determine if Max gets hurt, and again if yes to determine the level – 2 (positive/yes) and 2 (low-medium)

Roll to determine if Elman gets hurt, and again if yes to determine the level – 5 (negative/no)

Roll to determine if Max sees the rock hitting the tall Serpent – 1 (negative/no)

Roll to determine if Elman sees the rock hitting the tall Serpent – 6 (positive/yes)


Ooo...*has a thought for a Biz dice roll*...

Biz

Roll to determine if Lucan is the one that gets hit by the rock – 2 (positive/yes)

Roll to determine the level at which he gets hurt by the rock – 4 (medium-high)

Roll to determine if Lucan sees where the rock comes from – 3 (negative/no)

Extra Rolls

Roll to determine if the guards take heed of the girl's warning – 6 (positive/yes)

Roll to determine if anything else happens to prevent Shasta and the girl from leaving Greenvale – 3 (negative/no)

_________________
.... there is no religion without love, and people may talk as much as they like about their religion, but if it does not teach them to be good and kind to man and beast, it is all a sham....
Black Beauty by Anna Sewell, 1887


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PostPosted: Fri Mar 08, 2013 9:45 pm    Post subject: Reply with quote

Dice Rolls

Seraphi

Roll to determine the attitude of the guards to Sumei's rant, and again to determine the level – 1 (negative) and 4 (medium-high)

Roll to determine if they attempt to arrest her – 2 (positive/yes)

Roll to determine if she has the opportunity to slip past them and escape – 2 (positive/yes)

Sagi

Roll to determine if Max notices the guard approaching him – 1 (negative/no)

Roll to determine if he has the chance to slip away – 2 (positive/yes)

Roll to determine if he notices the escape routes – 2 (positive/yes)

Roll to determine if Max notices Lucan is hurt – 3 (negative/no)

Roll to determine if Max heard Elman speak - 1 (negative/no)

Biz

Roll to determine if anyone notices Lucan's hurt – 6 (positive/yes)

Roll to determine if any of the guards notice – 3 (negative/no)

Roll to determine if any passers by notice – 6 (positive/yes)

Pope

Roll to determine if Elman notices the guard approaching Max – 2 (positive/yes)

Roll to determine if he notices the escape routes – 4 (positive/yes)

Roll to determine if Elman notices Lucan is hurt – 2 (positive/yes)

All

Rolls to determine if anyone notices the actions of Rau Kuiku
Seraphi – 3 (negative/no)
Sagi – 6 (positive/yes) Note- Keep in mind Max doesn't know who he is, but can likely tell he's someone of rather high power
Biz – 3 (negative/no)
Pope – 4 (positive/yes)

Extra Rolls

Roll to determine if the Vendor who was talking to Max before tells them anything about him talking to the girl with the winged cat – 4 (positive/yes)


Any questions, let me know! Wink

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PostPosted: Mon Mar 11, 2013 3:34 am    Post subject: Reply with quote

Dice Rolls

Seraphi

Roll to determine if Sumei gets away unhindered – 2 (positive/yes)

Roll to determine if the guards give chase – 6 (positive/yes)

Roll to determine if Sumei runs into a potential hindrance later on – 6 (positive/yes)

Roll to determine if she could potentially be offered help from someone – 6 (positive/yes)

Gah! 666! Sign of the Devil!

Roll to determine if the guards catch up with her before she manages to get away – 3 (negative/no)

Sagi

Roll to determine if the guard gives chase – 4 (positive/yes)

Roll to determine if other guards join in the chase – 3 (negative/no)

Roll to determine if Max notices the guard chasing them – 4 (positive/yes)

Roll to determine if Max notices any ways to escape capture – 2 (positive/yes)

Sagi and Pope

Roll to determine if Elman catches up with him and grabs his arm before he reaches the Northern Gate – 2 (positive/yes)

Biz

Roll to determine if the woman is less edgy once Sarpe has slithered away, and again to determine the level – 6 (positive/yes) and 1 (the lower end of positive)

Roll to determine if Lucan notices the guard chasing the boy and the other Serpent from earlier – 2 (positive/yes)

Pope

Roll to determine if the guard notices Elman take off after Max – 2 (positive/yes)

Roll to determine if Elman notices the paths to escape capture , and again if yes to determine if Elman has a better view given his extra height – 4 (positive/yes) and 2 (positive/yes)

PF

No rolls for now. Wink


Any questions, feel free to ask! Smile

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PostPosted: Wed Mar 13, 2013 10:24 am    Post subject: Reply with quote

Just bumping this. Biz we need your next post up asap! I want to get the next GM post written up by tomorrow at the latest. Wink
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PostPosted: Thu Mar 14, 2013 3:22 pm    Post subject: Reply with quote

First thing to note before anything else – In order to keep the game moving, I have reposted the same section for PF again, in order for the others to make their posts straight away. There are a few small updates/changes as we mark the significant hour though. As we're still based in the Market at present, PF can still enter at any time. As it's PF's first post, I'm unwilling to make it for him, as I think it's important for that first impression to be made by the player themselves. So this seemed the best way to do it. I hope this is alright with everyone, but I want to keep the game moving at a reasonable pace, and it's been three days since the last GM post. Wink

Dice Rolls

Seraphi

Roll to determine if Sumei feels strange as she approaches the man – 1 (negative/no)

Roll to determine if any part of his face is visible to her, and again if yes to determine the level – 2 (positive/yes) and 2 (low)

Roll to determine if he gives Sumei a choice as to whether he 'helps' her – 5 (negative/no)

Roll to determine if he manages to 'overcome' her when he uses his powers to 'help' her – 6 (positive/yes)

I'll PM with the details!

Sagi and Pope – Doing yours together for this round

Roll to determine if the vendor from before stops them as they pass – 3 (negative/no)

Roll to determine if the guard loses them when they turn into the crowd, and again to see if either of them notice whatever the outcome of the first roll – 1 (negative/no) and Sagi: 4 (positive/yes) Elman: 6 (positive/yes)

Roll to determine if they see Lucan: Sagi – 2 (positive/yes) Pope: 2 (positive/yes)

Also note: Roll to determine if Max allows Elman to lead him in the right direction – 4 (positive/yes) ROLL WAS TAKEN WHILST AT THE INN FOR THE PURPOSES OF THE PREVIOUS POST MADE BY POPE

Biz

Roll to determine if the woman decides to go with Lucan to the southern market – 2 (positive/yes)

Roll to determine if Lucan can still see Max and Elman – 3 (negative/no)

Roll to determine if Lucan notices Sumei and the man 'helping' her – 5 (negative/no)

PF

Still none for you currently. Wink

Extra rolls

Roll to determine if Yuri goes back to check if Max is coming – 4 (positive/yes)

~~~

Any questions, feel free to ask! Smile

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PostPosted: Fri Mar 15, 2013 6:49 pm    Post subject: Reply with quote

Sorry it took me a bit to put up my post, everyone (and that it is so darn long! XD), but I'm done and now it's Sagi's turn! *cheers*
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PostPosted: Mon Mar 18, 2013 6:59 am    Post subject: Reply with quote

I'm going to be making a new GM post this evening, so if you want to get your first post in this round PF, it'll have to be within the next few hours. But, if you're finding RL is getting in the way, it'll be fine to wait until the next round. Wink
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PostPosted: Mon Mar 18, 2013 3:37 pm    Post subject: Reply with quote

Dice rolls

Seraphi

Roll to determine if Sumei notices the girl by the tree – 4 (positive/yes)

Roll to determine if Trillo's spell starts to wear slightly, and again if yes to determine the level - 2 (positive/yes) and 3 (low-medium)

Wil PM with the details!

Sagi & Pope

Roll to determine if they lose the guard in the crowd – 3 (negative/no)

This is a damn persistent guard!

Roll to determine if any of the other shoppers notice that they're being chased – 2 (positive/yes)

Roll to determine if they attempt to catch Max and Elman as they pass, and again if yes to determin if they're successful – 5 (negative/no)

Roll to determine if they help Max and Elman escape, and again if yes to determine if they're successful – 2 (positive/yes) and 6 (positive/yes)

Roll to determine if the path to the gate is unblocked – 2 (positive/yes)

Roll to determine if any other paths are easily accessed – 5 (negative/no)

Biz

Roll to determine if Lucan and Fallow reach the southern market in time to notice Sumei's predicament – 4 (positive/yes)

PF

None this round

Extra rolls

Roll to determine if Trillo notices Yuri watching – 1 (negative/no)

Roll to determine if Fallow knows that Trillo is likely up to no good, and again to determine if she tells Lucan – 4 (positive/yes) and 6 (positive/yes)

Roll to determine if Yuri decides to try and help Sumei – 2 (positive/yes)

EDIT 20/03/13 - Extra rolls for Lucan/Biz

Dice roll to determine if Lucan spots Yuri - 4 (positive/yes)
Dice roll to determine if Yuri spots Lucan - 1 (negative/no)

~~~

Something else I need to make you aware of guys. Due to the recent plans that I've made to live RP any fights or other physical activities involving more than one person, character sheets are going to need to be extended to include some kind of statistic sheet. I've been going over the concept for a few days now and I think it's going to come down to needs something like that in order to be played fair. It will be basic though, more for my own level of understanding than any of yours, lol! Though a similar system is used for a RP I do every week, so I should be able to get my head around it.

I will let you know when I've thought it through properly and will PM you with the details. At least some of this statistic sheet will require your involvement, so you'll likely have a little thinking to do yourself. Wink

~~~

And yes, I know that Trillo is vile. XD


As usual, any questions about the current GM post or anything else to do with the game, feel free to ask! Smile

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PostPosted: Sat Mar 23, 2013 7:42 am    Post subject: Reply with quote

Dice rolls

Seraphi

Roll to determine if Sumei's kick hits Trillo – 2 (positive/yes)

Roll to determine if the broom hits Trillo – 3 (negative/no)

Roll to determine if Trillo manages to grab the broom mid-swing, and again if yes to determine if he manages to take the broom from Sumei – 2 (positive/yes) and 5 (negative/no)

Roll to determine if Trillo is pissed off, and again if yes to determine the level – 6 (positive/yes) and 4 (mid-high)

Roll to determine if Sumei is able to exit the caravan – 1 (negative/no)

Roll to determine if Sumei knows the green powder for what it is – 1 (negative/no)

Roll to determine if Trillo's blow hits Sumei – 2 (positive/yes)

Roll to determine if his second attempt at his spell works – 5 (negative/no)

Roll to determine if Sumei is able to struggle away – 3 (negative/no)

Roll to determine if Sumei is able to injure him again should she choose to try – 2 (positive/yes)

Sagi & Pope

Roll to determine if the guard follows them out of the Eastern gate – 3 (negative/no)

Roll to determine if Yuri catches sight of them – 1 (negative/no)

Roll to determine if Lucan catches sight of them – 1 (negative/no)

NOTE: Roll to determine if Elman is able to see Yuri – 4 (positive/yes) ROLL TAKEN AT THE INN 22/03/13 FOR POPE'S PREVIOUS POST

Biz

Roll to determine if Lucan's attempt to catch Yuri's attention is successful – 2 (positive/yes)

Roll to determine if Yuri approaches Lucan – 2 (positive/yes)

All

Rolls to determine if any of you will get the chance to open the caravan door should you decide to (excluding Seraphi/Sumei)
Sagi – 2 (positive/yes)
Biz – 2 (positive/yes)
Pope – 6 (positive/yes)

Extra rolls

Roll to determine if Fallow returns with the guard this round – 1 (negative/no)

~~~

HUGE amount of rolls for Sumei this time around, lol! Any questions that any of you may have, feel free to ask, as always. Also, just to note for your own reference, if any of you would like a specific roll, please let me know and I'll see if it's plausible, and if it's not, we can work something out. Smile Have fun!

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PostPosted: Sat Mar 23, 2013 11:09 am    Post subject: Post Reply with quote

Not wanting to over step my bounds, but I think the next round, or the one right after it, should be done in the Inn due to the interactive nature of the what can happen next. Just a thought, but I think it'd be a good idea.
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PostPosted: Sat Mar 23, 2013 12:00 pm    Post subject: Reply with quote

I think it likely will come to that yes, Pope. I'm not entirely which round it will be, but I'll try and get everyone prepared for it beforehand, and arrange for a time that might suit everyone. As we're very often all at the Inn at the same time, I don't think this should be a problem, but, as Sagi is very often working while chatting/writing, I think we'll have to try and arrange it around his schedule, which again, I don't think will be that much of a problem. Smile

I think that we'll have to get Trillo out of the caravan first, along with Sumei of course, before starting the live RPing. I think we should get a practice round (or two if it's desired by anyone) in before doing the real thing. I know we've done a bit of a silly role play type thing at the Inn using our characters, but we'll try something a little more serious. I won't be making it enormously complicated, so newbs to RPing, you don't have to worry. XD

So get yourself prepared, folks! First live RP coming up probably within the next week and a half at some point, depending on arrangements. Wink

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PostPosted: Thu Mar 28, 2013 5:37 am    Post subject: Reply with quote

Biz, I'm gonna have to bump you to post your next Lucan entry. I want to get another GM post up before the weekend if possible, so if you could be ready to post yours too, Pope, that would be great. I'm not sure if PF will be posting in this round, as I've not spoken to him, but if so, if you could have a post ready too, again, that would be great.

We also have a new player joining! Lilith has sent me a charrie, I have approved it and she's all set to post up her intro! If it's done by the time I'm ready to post the next GM post, she will also be joining this round!

Also, as a few of you have been getting practice in live RPing through SBURB with Pope, I trust the RP newbs will feel a little easier about the session that we'll have coming up over the next couple of rounds. I have to say, I'm looking forward to it!
Smile
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PostPosted: Sun Mar 31, 2013 11:06 am    Post subject: Reply with quote

NOTE: READ THE POSTS FIRST, AS THERE ARE SLIGHT SPOILERS AMONGST THE ROLLS!


Dice Rolls

Seraphi

Roll to determine if the dagger hits it's target – 4 (positive/yes)

Roll to determine if Sumei notices Lucan entering – 4 (positive/yes)
Roll to determine if Sumei can sense the building power around them, and again if yes to determine the level – 5 (negative/no)

Roll to determine if Sumei is hurt in the blast, and again if yes to determine the level – 2 (positive/yes) and 3 (low-medium)

WILL PM WITH DETAILS!

Sagi

Roll to determine if Max notices what exactly is strange about Yuri's eyes when she re-opens them – 3 (negative/no)

Roll to determine if Max can sense the power building, and again if yes to determine the level – 2 (positive/yes) and 1 (low)

Roll to determine if Max is hurt in the blast, and again if yes to determine the level – 1 (negative/no)

Roll to determine if Max can sense something strange and otherworldly when Yuri pushes him to the ground – 2 (positive/yes)

Additional roll: Roll to determine if Max can see Sumei from his vantage point - 6 (positive/yes)

WILL PM WITH THE DETAILS!

Biz

Roll to determine if Lucan can feel the building power around them, and again if yes to determine the level – 2 (positive/yes) and 4 (meduim-high)

Roll to determine if Lucan gets hurt in the blast, and again if yes to determine the level – 6 (positive/yes) and 1 (low)

WILL PM WITH THE DETAILS!

Pope

Roll to determine if Elman feels the power building in the air, and again if yes to determine the level – 6 (positive/yes) and 3 (low-medium)

Roll to determine if Elman gets hurt in the blast, and again if yes to determine the level – 1 (negative/no)

Roll to determine if Elman sees Sumei being thrown from the caravan – 2 (positive/yes)

Roll to determine if Elman sees Lucan being thrown from the caravan – 3 (negative/no)

WILL PM WITH THE DETAILS!

Lil

Roll to determine if Annalise is made aware of the previous goings on in the Wolf Market – 2 (positive/yes)

Roll to determine if she is with hearing distance of the explosion coming from the southern market - 3 (negative/no)

Extra rolls

Roll to determine if Yuri notices where Sumei is when the magic has ceased – 2 (positive/yes)

Roll to determine if Yuri notices where Lucan is when the magic has ceased – 3 (negative/no)

Roll to determine if Yuri notices where Elman is when the magic has ceased – 6 (positive/yes)

Roll to determine if Trillo recognises Yuri – 2 (positive/yes)

~~~

Your PMs will be with you soon, those who are told to expect them. Any questions, let me know. Any rolls you might like to have rolled, let me know and I'll discuss it.

This was a little later than planned, as it's my Mum's birthday today, and I had to go gift shopping for my own present for her as well as my brothers and my dads as well, and I also had my weekly RP game on as well, rescheduled from the usual Sunday. So I didn't have much time, but you have my apologies, and I hope the latest post will be enough to make up for it. Wink

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PostPosted: Sun Apr 07, 2013 3:40 pm    Post subject: Reply with quote

Sorry, I forgot to post up the dice roll results earlier, lol!

Dice Rolls

Lil

Roll to see if Annalise knows what a Grix is - 2 (positive/yes)
(Check in the glossary in the Official Information Thread)

Roll to see if Annalise learns of the activity in the Southern Market, and again if yes to determine the level - 6 (positive/yes) and 4 (mid-high)

~~~

For everyone else, the live battle was the play for this round, and the next round will be a continuance of that, so there will be very little written in the next GM post. Wink

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PostPosted: Sun Apr 07, 2013 7:23 pm    Post subject: Reply with quote

Dice Rolls

Seraphi, Sagi, Biz and Pope

Rolls to determine if you notice the guards coming
Seraphi – 6 (positive/yes)
Sagi – 3 (negative/no)
Biz – 6 (positive/yes)
Pope – 2 (positive/yes)

Lil

Roll to determine if Annalise can hear the voices, and again if yes to see if she recognises the male – 2 (positive/yes) and 5 (negative/no)

Roll to determine if Annalise manages to push through to get a better view of things – 2 (positive/yes)
(use the joint post as a reference)

Extra rolls

Roll to determine if Yuri notices the guards coming – 5 (negative/no)

~~~

Note to Seraphi, Sagi, Biz and Pope - Your posts are to be based after the point we finished the live RP, so you should use that for a majority of your reference to make your latest posts. Smile

Any questions, fee free to ask!

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PostPosted: Fri Apr 12, 2013 9:50 am    Post subject: Reply with quote

Bumping for posts! I'd like to get another GM post up by tomorrow evening if possible. Wink
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PostPosted: Mon Apr 15, 2013 8:22 am    Post subject: Reply with quote

Bumping! I know things are manic for you atm Pope, what with getting ready for your trip, but could you get a post up at some point this evening please? Thanks! With any luck, I'll then be able to get another GM post up by tomorrow, when I get home from work. Smile
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PostPosted: Mon Apr 15, 2013 10:30 am    Post subject: Posting Reply with quote

Okay, I'll have one up by the end of my night. Promise.
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PostPosted: Fri Apr 19, 2013 3:55 pm    Post subject: Reply with quote

All
Rolls to determine if the guards notice each of them attempting to leave (excluding Seraphi and Biz, as Sumei and Lucan have been pointed out to the guards already... and Lucan is making himself only too noticeable, lol!), and again to determine if they (the player characters) themselves notice.

Max – 4 (positive/yes) and 6 (positive/yes)
Elman – 1 (negative/no) and 2 (positive/yes)
Annalise – 4 (positive/yes) and 4 (positive/yes)
Yuri – 2 (positive/yes) and 1 (negative/no)

Seraphi and Pope
Roll to determine if Sumei notices Elman waving to her – 2 (positive/yes)

Sagi and Pope
Roll to determine if Max notices Elman and Symar following – 2 (positive/yes)

Biz
Roll to determine the reaction of Rau Kuiku/the Guards to Lucan's approach, and again to determine the level – 5 (negative) and 2 (low-medium)

Lil
Roll to determine if the Guards approach Annalise – 1 (negative/no)

Roll to determine if she's able to pass by unhindered – 2 (positive/yes)

Extra Rolls
Roll to determine if Yuri notices Elman and Symar following – 1 (negative/no)

~~~

Okies, there's the rolls for this round! If you have any questions, let me know! Smile

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PostPosted: Tue Apr 23, 2013 7:25 am    Post subject: Reply with quote

Bumping for LE posts please! If we can get them all out of there soon, we might be able to have another live session over the weekend! Wink
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PostPosted: Tue Apr 23, 2013 2:57 pm    Post subject: Reply with quote

A thousand apologies! I didn't mean to hold everyone up! Uncontrollable real life issues: 1, me: 0. I shall do better! *determined face*

Your up, Sagi Very Happy (Sorry, again, that it took me so dang long T^T)
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PostPosted: Sun Apr 28, 2013 9:53 pm    Post subject: Reply with quote

No worries Seraphi, these things happen! Smile

But I'm bumping again for the remain posts, which I'd like written quickly, or I'm going to be writing them myself, which I'd prefer not to do given the current content of the game is one where choices can be made by the players themselves. Wink

Great posts so far though!

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PostPosted: Tue Apr 30, 2013 2:10 pm    Post subject: Reply with quote

Sorry Biz, but I couldn't wait. I want to get another GM post up and have this game and the city moving a little more than it has been in recent weeks. The following rolls were made for the most recent post:

Roll to determine if Lucan attempts to escape – 3 (negative/no)

Roll to determine if Lucan attempts to talk his way out of being arrested, and again if yes to determine if he's successful – 1 (negative/no)

Roll to determine if Lucan allows the guards to arrest him – 1 (negative/no)

~~~

Pope, you're up! Post to be made by tomorrow evening at the latest, if you please. Wink

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.... there is no religion without love, and people may talk as much as they like about their religion, but if it does not teach them to be good and kind to man and beast, it is all a sham....
Black Beauty by Anna Sewell, 1887


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PostPosted: Wed May 01, 2013 1:58 pm    Post subject: Reply with quote

Posted for Elman too. The following rolls were made for the post:

Roll to determine if Elman acts to detain the guards - 4 (positive/yes)

Roll to determine if he uses brute force/violence - 1 (negative/no)

~~~

Lil, you're up! Post to be made by tomorrow evening if you please! Smile

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.... there is no religion without love, and people may talk as much as they like about their religion, but if it does not teach them to be good and kind to man and beast, it is all a sham....
Black Beauty by Anna Sewell, 1887


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PostPosted: Wed May 01, 2013 6:03 pm    Post subject: Reply with quote

*salutes* Done ma'am!
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PostPosted: Thu May 02, 2013 6:40 am    Post subject: Reply with quote

Thank you for your promptness, M'lady Fairy! Smile

GM post should be up this evening, so watch this space!

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PostPosted: Mon May 06, 2013 5:26 am    Post subject: Reply with quote

Dice Rolls

Seraphi

Roll to determine if the guards reply to her question – 1 (negative/no)

Roll to determine if there's still a chance to escape should Sumei attempt to, and again if yes to determine the difficult of escape – 6 (positive/yes) and 4 (mid-high)

Roll to determine if the Guards are distracted by Rau Kuiku's cry of terror – 4 (positive/yes)

Sagi

Roll to determine if Max notices Annalise following them – 2 (positive/yes)

Roll to determine if Max is able to escape into the forest unhindered should he choose to – 2 (positive/yes)

Roll to determine if Max has lost Yuri once he enters the forest – 1 (negative/no)

Biz

Roll to determine if Lucan's arrow hits it's target, and again if yes to determine the severity of the wound – 4 (positive/yes) and 5 (high)

Roll to determine if any of the Guards manage to wound Lucan, and if yes roll to determine the severity – 3 (negative/no)

Roll to determine if escape is possible – 4 (positive/yes)

Pope

Roll to determine if Elman notices Annalise following them – 1 (negative/ no)

Roll to determine if the Guards attempt to knock Elman aside, and again if yes to determine success – 2 (positive/yes) and 1 (negative/no)

Roll to determine if Elman has the chance to escape to the forest unhindered should he choose to – 4 (positive/yes)

Lil

Roll to determine if Annalise can get to the forest unhindered should she choose to – 1 (negative/no)

Extra Rolls

Roll to determine if Yuri notices Annalise following them – 6 (positive/yes)

That's the rolls for this round, so let the postings commence! Any questions, please let me know! Smile

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.... there is no religion without love, and people may talk as much as they like about their religion, but if it does not teach them to be good and kind to man and beast, it is all a sham....
Black Beauty by Anna Sewell, 1887


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PostPosted: Mon May 06, 2013 3:47 pm    Post subject: Reply with quote

Haaa, no delay this time! *cheers* You're up, Sagi Smile
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PostPosted: Sun May 12, 2013 6:04 am    Post subject: Reply with quote

Okay, I'm just making a post in here to inform everyone playing (though a few of you already know from discussion at the Inn, lol) that I'd like to have another live session next weekend at some point, with everyone this time, as Lil's character has now joined the vicinity of the others. Smile

This live session isn't going to be like the last one though. The last one was very action packed and there was a need to be very orderly and precise so that everyone got seen and heard. With this round, no action (probably, though I cannot predict everything of course XD). The focus of the game will be to bring out the personalities of the characters, have them interact, and discover any budding friendships/alliances and clashes of personalities. And with this round, I likely won't be giving an order in which to play. You will kinda have free reign (within limits, of course) and it will be up to each individual to make his/her character seen and heard. It will also be up to you to decide when you need to speak/act and to jump in.

I do want everyone to get their hands dirty, meaning I'd like everyone to make their mark in game. I know that some of you know what you're doing and are confident about just mucking in, and there are some who might not be quite so confident to do so, but I'd like a healthy medium, if you please. No taking over the game by any players, and for others, try not to feel nervous about it. Everyone playing is entirely capable as I've seen from the main game and the previous live session, and I have faith in you all. Smile

So as I said, I'm aiming for next weekend for the live session, if possible. I'm very busy at work the following week, including at the weekend, and I cannot predict how things will be the week after that. So it could end up being a while if we can't do it next weekend. Let me know if there are going to be any major problems with this plan though, okay.


Edited to test out custom 1 (Awesomeness Sagi!)

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PostPosted: Sun May 19, 2013 3:28 pm    Post subject: Reply with quote

Just posting to apologise to my players about the fact that we were unable to have a live session this weekend as I was planning to. Everything kinda got on top of me by Saturday and I just didn't have the time. I'm hugely busy at work this coming week, and I probably will be the following week as well, so I'm really not sure when we're going to be able to get one in, but I'll keep you posted as to when I might be available.

So again, I'm really sorry about it, and until such a time that I'm able to GM a live session, I'll continue making the regular posts in the game thread. If I'm able to, I'll make a new GM post tomorrow, but if not, it'll be on Tuesday, as I'm due to have a day off then. Hopefully.

Hope you're not too disappointed, and I'll try to make the time for a live session as soon as I'm able.

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Black Beauty by Anna Sewell, 1887


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PostPosted: Wed May 29, 2013 12:54 pm    Post subject: Reply with quote

A second apology from me for the lateness of the next round of LE. I've been doing turn-down practice at work most evenings as well as my usual hours during the day, and I've just been too exhausted to be in the writing mood when I get back home. My hours have been upped as well, and it's quite a physically challenging job, which, for someone as previously unfit as I, has quite taken it's toll, though it's benefiting my fitness levels and also slimmed me down considerably over the last month. But regardless of the good factors, it's still causing me to be too tired to be able to do any more than collapse as soon as I get home from work.

I'm going to try really, really hard to get a new GM post in before the weekend though, as I should have an evening free over the next couple of days. Thanks all of you for being patient. I know that this is a rather shit time for me to be so busy, given how quiet IF is, but I promise it won't be forever. As I said, I'll do my best to get a new GM post up asap!

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Black Beauty by Anna Sewell, 1887


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PostPosted: Thu May 30, 2013 6:56 pm    Post subject: Reply with quote

Haha don't feel bad about it, Tika. Everyone gets busy in phases, and I think it's interesting all our 'busy' phase kinda coincide with each other. Soon the Inn will be flooded again, I'm sure.

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PostPosted: Tue Jun 18, 2013 6:20 pm    Post subject: Reply with quote

Sorry for the delay in the last post, but a live session was required and I had to work it around my work schedule, and was my fault entirely. But that live session marks both Biz and Pope's posts, and it's now Lil's turn. After that, I'll have a new GM post as soon as I'm able to make one. Thanks for your patience all! Smile
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PostPosted: Wed Jul 03, 2013 10:53 am    Post subject: Reply with quote

Dice rolls


Seraphi

Roll to determine if Sumei can see anything of the 'thing' on the ground below, and again if yes to determine the level - 2 (positive/yes) and 2 (medium-low)

Roll to determine if the 'thing's' appearance becomes more pronounced when it leaves the ground, and again if yes to determine the level - 6 (positive/yes) and 2 (medium-low)

Roll to determine if Sumei has any clue as to what the 'thing' might be - 1 (negative/no)

Roll to determine if the 'thing' manages to hit Sumei, and again if yes to determine the level - 6 (positive/yes) and 3 (low-medium)

Roll to determine if Sumei can see Annalise from her vantage point - 5 (negative/no)

WILL PM WITH FURTHER DETAILS!


Sagi

Roll to determine if Shasta listens to Yuri's insistance that Max is a friend - 2 (positive/yes)

Roll to determine if Max senses anything when Shasta approaches him, and again if yes to determine the level - 4 (positive/yes) and 4 (high-medium)

WILL PM WITH FURTHER DETAILS!


Biz & Pope

Roll to determine if there's anyone on the road to the Southlands, and again if yes to determine if they openly pose any threat - 2 (positive/yes) and 3 (negative/no)


Lil

Roll to determine if Annalise can see Yuri and Max - 1 (negative/no)

Roll to determine if Annalise can see Sumei - 4 (positive/yes)

Roll to determine how close she is to Sumei (1 being very close and 6 being not close at all) - 2 (pretty damn close!)

Roll to determine if Annalise has any idea what the creature attacking Sumei might be, and again if yes to determine the level of her suspicions - 2 (positive/yes) and 1 (low)

WILL PM WITH FURTHER DETAILS!

~~~

PMs with further info might take a little while for me to complete, so don't be worried if there's nothing in your PM box about it (especially in your case, Lil, as I need to have a think about this creature I've created here, lol! XD

Really sorry for how long this one has taken me to get to guys! Things have just been manic. Let me know if you want to know anything further! Smile

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PostPosted: Thu Jul 04, 2013 1:43 am    Post subject: Reply with quote

Yaaay a GM post! :D

I can't wait for the PM to find out what Max notices. Smile


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PostPosted: Mon Aug 05, 2013 9:03 am    Post subject: Reply with quote

Right, I should have a day off work this coming Sunday, so if all posts for LE could be made before then, I stand a chance of getting another GM post up! Smile Sorry for how lax this RP has been of late. I hate that I've been so busy and neglectful of it and of the site in general. I'm going to attempt to change that though, over the coming weeks. Wink
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Black Beauty by Anna Sewell, 1887


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PostPosted: Mon Aug 05, 2013 5:34 pm    Post subject: Reply with quote

Uwah! Wait Tika! I thought I was supposed to get a PM with extra bits...maybe? I can write a post without it, of course, but I don't want to miss something important >_<
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PostPosted: Tue Aug 06, 2013 3:32 am    Post subject: Reply with quote

I thought I'd already sent them all out after the last GM post. *shrugs* Maybe there was a glitch or something, lol! I'll send you the info asap Seraphi! Soz!

Have the other/s been received btw?

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Black Beauty by Anna Sewell, 1887


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PostPosted: Tue Aug 06, 2013 4:23 am    Post subject: Reply with quote

I received mine! And I can't wait to share it, hehe. Wink

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PostPosted: Wed Aug 07, 2013 5:09 pm    Post subject: Reply with quote

Got it this time, thanks Tika!
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PostPosted: Sun Aug 18, 2013 10:41 pm    Post subject: Reply with quote

I posted my part! On to you, biz! ;)

p.s. sorry about the delay!!


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