D-Lotus wrote: |
You say you don't know where the city is going, that your only weapons are words to expand and help the city. It doesn't seem convincing to me. Nice speech, but what does it mean? |
D-Lotus wrote: |
What are you going to do about inflation? |
D-Lotus wrote: |
How are you going to be more than any average mayor? |
D-Lotus wrote: |
Our only guaranty is your reputation. What else can you offer?
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Glad you asked that question. I intend to get the Treasury paying out prizes for a start. Whilst I acknowledge this isn't going to solve the problem, it will start the 'road to recovery.' |
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The medals is a nice idea that sort of heads toward that (grins - although the money just passes to the Chinaren coffers) but atleast it's money movement. However, most people still prefer to cling to their fable stash. |
rlz wrote: |
Hey cren,
Just a couple questions... About how many hours a week are you on IF, and are you willing to expand those hours to fulfill your duty as mayor? |
rlz wrote: |
If there is a problem between two people arguing, how would you solve it? (The problem got somewhat out of hand) |
DrRunWell wrote: |
Here's a few questions:
Is there something, if anything, that you would radically change about the City of If, other than the things you have already mentioned? |
DrRunWell wrote: |
You said that one way to stop inflation is to get people to spend more fables, or increase the flow of fables between hands, (or some other phrase like that). How do you plan on doing this?
I have been in the market place trying to figure out how to spend my well earned fables, but other than Argo (who isn't available for commisions right now), there are no 'serious' buisness that I feel are worth by hard earned fables. As mayor, would you encourage more 'serious' buisness, or do anything to help with the lack of good buisness in the market place? |
DrRunWell wrote: |
A lot of Ifer's have a different interest other than writing, or they feel they can't write well. These interest might include let's say, Drawing, Music, Dancing, Art in General, Traditional Roleplaying, Reading in the pursiut of editing and enjoyment, Poetry, Song Writing, and I'm sure there are many others. Would you, if elected Mayor, encourage these 'side' interest in any way? If so, how? |
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My suggestion was to have a kind of 'award' (medal) that you could buy and give to other players |
JezSharp wrote: | ||
Hmm...ok, I'm pretty convinced on most of your mandate China, except for the ideas on fables.
Having the treasury pay out to slow inflation is only a short term solution and doesn't really tackle the issue.
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JezSharp wrote: |
I'm tempted to suggest scrapping fables altogether and replacing them with award schemes (e.g editor awards for good editting each month etc.) as one idea. However if you're going to pursue the fable route I f5 din, you need to find some way for Ifians to lose fables (to the treasury who would then circulate out fables so that in the end a dynamic equilibrim is maintained) and so the influx of fables is halted. |
JezSharp wrote: |
I think the idea of branching out into other areas such as poetry would be a great direction for the site to go in...but only if it's done well! We need to get sg'ing right (which it is to a large extent) then create one at a time new areas of writing, probably along the same lines as the linear story comp with articles being submitted each month and judged - (clearly the linear story game forum needs sorting out atm but after that perhaps other forums along the same lines could appear). |
JezSharp wrote: |
One other suggestion is that for each sg that's promoted to a forum - it should have 2 threads, one for the Chapters and one for discussion so that for the people who come to read what's on offer don't have to trawl through pages of discussion (and thus improving the quality of the experience on the site). |
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Well, I only started this because the city didn't. If the City did it more would go into the Treasury. |
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We already have an award scheme I think, with SGotM. We tried player of the month as well, and now the PPP. They are high maintanance, and don't really seem to add much (except SGotM). |
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If Fables were used a lot, then inflation would be an issue.
Fables aren't used a lot, hence it really isn't an issue. So, until we find a way for Fables to be used, then we don't really have any issues with inflation being a problem. If we ever hit on a really good idea, or several of them, and Fatbacks start to be used more, then we need to keep tabs on it. Hopefully you get what I mean. Do forestall your next question, which is: If Fables aren't used a lot, why have them? Well, they are used some, and I still think they do add to the site. If people don't want to 'play' then they can just ignore them. If they do want to get involved, then they can. As we are now I can't see a real problem that is stopping anyone enjoying the site because of Fables. They don't take away from SGaming, and they can add a bit of fun. Should this change, we need to examine the issue with more urgency. |
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I am a little on the fence here myself, so open to persuasion! In any case, I think Key would have to be the one to make final decision on such a change of site policy. |
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Mmm, an interesting idea. Would this improve the quality? I think I prefer the comments in the story myself. It would be interesting to hear what other people think. |
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points to the idea of upping the fable payment for new sg's as an example. It's fine for the established members of IF to pay the relatively small charge for promotion but for a new plyr who has virtually no fables but writes a stunning couple of sg's? |
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Secondly lets assume they do become in some way important to IFians (as must surely then be one of your aims) how would you then tackle inflation? |
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Thirdly in answer to your astute pre-empting of my next question , the first part of your answer is circular...if fables aren't important then that's true why aren't more people getting involved? |
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If fables then do become important then people can't just play and ignore them as they'll be an integral part of belonging and being part of IF. |
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Secondly and more importantly I'd contend the statement 'They don't take away from SGaming, and they can add a bit of fun'. I challenge you to produce a list where the latter is the case, that cannot be substituted with a non-fable scheme that would preserve the fun... |
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I'd also contend the former - from sg promotion for relatively new players to plyrs who 'fable hoard', which is detremental to the true points of IF... |
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I my well touch on this again later with more thought...however I feel that fables add very little 'fun' and certainly can be equally de-beneficial - I am certainly farfrom convinced as to their necessity. Essentially I feel that the two key points of IF are 'community' (Fables are neutral at best to this and I'd contend that they are detremental in places) |
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and story gaming (where there are perhaps some more positive benefits but generally marginal ones (ensuring regular posting) that are counter balanced by some marginal bad points (many posts that perhaps stray from the topic to gain fables). |
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LOL! Sorry, this is a little funny to me, because it was exactly my line when Smee introduced the fee for promotion! However, he had a reasonable point in his answer, which was that it wouldn't take very long to gain that many fables, and the way to gain such would be to play other people's SGames, which was surely a good thing.
A new player is entitled to their first SGame free as well remember. |
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Actually, important isn't the best word here perhaps. More widely used, would be better. In such a case, I am just assuming the circulation would increase to the extent it wouldn't be such a problem |
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Again, I can't comment on a situation that doesn't exist. |
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So we would need another scheme to replace the Fables? Is this is what you mean? Your statement implies that they do add something to the site. |
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To be honest, I am a little insulted when people imply I hord fables |
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Well, I never said they were a necessity. Though they certainly give people something to talk about! |
Jez wrote: |
Pro's
- Encourage more posts on sg's: Probably the biggest pro as the only alternative is a Player of the month award in some form (Properly managed that may be able to go some way to replacing fables). Also as there are relatively few things to spend Fables on the motivational factor of the above is diminished, I would be much more inspired to post for awards than fables (perhaps even with each sg author having a set of awards to be given out to sg players...) - Can used as incentives/prizes: Awards could do a better job here. |
Jez wrote: |
- Can be used to ensure quality on new sg's: Correction...this is probably the biggest pro of fables and yet a two tiered editor system ought to take care of quality without fable incentives (pre empting the what's to stop vast numbers of submissions question, frankly if a level one editor glances over it and rejects it twice then it should be rejected for promotion for a period of several weeks/a month or a cheme along those lines). |
Jez wrote: |
Cons: - The whole site is set up to promote community spirit as well as sg's, I feel that fables don't play a great role in this. A new player entering the site will see that most of the regular members have fable counts in the thousands and yet it could take them many months to reach that, particularaly if they are not the most fluent of posters (as in they make good but short points as opposed to ones fullof typos). It then makes them feel inferior and could put some off taking part within the site. |
Nerc wrote: |
Just FYI... There was a sizable debate on this in the last election, perhaps the thread is still around somewhere... |
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The trouble with awards, is that they are not immediately obvious. If you look at the honour roll (probably the closest thing to 'awards' as we have) it simply doesn't get up dated with frequency. Smee has explained (over MSN) that it takes a while to update player profiles with their awards as well. So unless the new Mayor is willing to spend the time updating profiles, no one is actually going to be able to see the effects of these awards. |
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There's still nothing in an editor system that requires people to write chapters of a certain length, only that they are of a minimum length. With the fable system, longer chapters generate more fables.
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Would you prefer the post count blocked as well then? Surely it has exactly the same effect? |
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- I tend to favour a more awards orientated IF to replace fables as it would have more focus on the quality of work than quantity - however feel that it should probably be put to a debate after the Mayoral elections and so therefore other than inquiring whether China would support the idea of such an open discussion/vote (for this topic but also perhaps for other issues within IF) over the issue I think perhaps it is time to draw the current discussion on it to a close on this thread. |
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- Secondly assuming for now that we do continue with fables under the new Mayorship what are China's plans to 'widen the use' of Fables within IF other than the trade of medals? |
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Ah, well you have hit the nail on the 64,000Fable question there. |
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This just irks me slightly...Firstly if they ever become a vital part of the site you'll have a handful of people who have many thousands of fables and many more who have very few - points to the idea of upping the fable payment for new sg's as an example. It's fine for the established members of IF to pay the relatively small charge for promotion but for a new plyr who has virtually no fables but writes a stunning couple of sg's?
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Branching out IF on a rapid basis to crosswords etc.would be an unmittigated disaster...however branching out slowly and integrating each thing slowly and well within the city of IF would be more likely to help it grow rather than killing it |
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The point I was making was not the speed it happens, but the dilution happening at all. |
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As for fables - I was on the side for getting rid of them. As we're fairly stuck with them, everything I've done with them is in an effort to work with what we have. |
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Surely we should only use the other site as an example of how not to do it, learn from their mistakes and develop the other ideas slowly forward. |
Smee wrote: |
Writing.com
This website started 6 years ago with a new style of writing on the internet called "interactive stories". It was called 'Story.com' then. After a couple of years people started asking for poetry, short stories, forums, competitions, crosswords, etc. etc. etc. Sound familiar? The result - it was turned into writing.com and the original interactives are now all but dead - with only a handful of stories mainly about magical shrinking/growing or fat people |
Smee wrote: |
One thing it does have - in my opinion - is a successful currency.
Their 'fables' are called GP's and there is one over-riding difference that is most likely unfeasible for Fables. They have a real-world exchange rate / value of about 10'000gps to $1. This means they can be bought for cash, and also used to pay for the various memberships available on the site. Whilst this is clearly a regular expenditure for long-term members, it's beyond our scope for IF - it isn't a money venture at this time. However - GP's are successful in other ways. The crucial point - they can't be earnt in any way unless given by someone else. The moderators/admin give them out too, but the majority of flow is from members to members. And this comes in a variety of different ways. From gifts for enjoying reading and to encourage the writer to continue, to gifts from the writers for reviews and comments given. There's raffles - with people donating 100GP's perhaps and buying a 'ticket' and then the prize pool being divided amongst winners. There's groups of members who pool resources and take donations and hunt out and give them out to various deserving members. One of the biggest is called RAOK or Random Acts of Kindness. If we stopped fable income from commenting, and actively 'encouraged' to the point where it was almost a rule, to reward good writing, and good comments - then the flow of fables would exist only between players. Inflation would be possible. Then it'd only be a matter of City Treasury injections of cash into the economy to keep the flow going and make sure that new members have a chance to earn some. Easily done through auctions, competitions and other such ideas already thought of by others. |
chiacutie wrote: |
I cant pay real money- we nevevr buy anything online, my fathers policy.
I HATE that! That will slowly turn the site into something else.. eventually we will have 'special deals' and you would only able to play for a few months before paying.. I would hate that so much. It kind of distracts from the site point and.. Ugh! |
chinaren wrote: |
It is his site, and no doubt he would like to get a return on his investment someday! |
Masterweaver wrote: |
Many members join in order to play games, but leave, dissappointed, without posting! How wil you deal with this?
Often, i find myself alone in the city of IF. I post to get atention, but nobody's on! Will you prevent the RL epidemic in any way? |
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