matt59312588 wrote: |
Many good ideas have been thrown up but no idea proposed has been complete. We must consider our two basic options, ignoring minor issues until later. First we must consider attacking the city. If we managed to take the city, what would be our next course of action? Gamer9999 put it well that the cost for occupying the city could easily consume half of our army's population. Additionally, they WOULD be expecting this attack (having we been attacking their installations for slaves and supplies the whole time?) and would not only be prepared with the garrison but quick on a follow-up by the other army.
This leaves only one option-- the sea. However, we must take many steps to insure success by sea. Three main problems hinder this option. 1. Location of transportation (i.e. ships) 2. Time (we have an army pursuing us as we speak) 3. Location AND cooperation of the Merfolk I have a plan to solve each of these problems. First of all, our number one priority and problem is time. We need much of this if we are to locate and/or capture as many ships as we need and to contact the Merfolk. Consequently, we must make several moves simultaneously. We must split our forces into several smaller parties. We must send one party to scout the city (this plan is similar to Azeo's). We MUST do a sloopy job of this and allow the garrison to notice our active scouting. We also need to send another party, to scout the size and direction of the hunting army, and more importantly, TO CAPTURE ONE OR MORE MEMBERS OF THEIR ARMY. This/these person/people MUST then "accidentally" hear our "grand plan" for attacking the city. The next day/night the captured people would be "abandoned" during our retreat during a FEINTED attack on the city. This attack, the recaptured peoples stories and our active scouting will assure Bullroars of our "attack" (never to occur) on the city, therefor buying us valuable time. Simultaneously, we must send scouts along the coast (as Azeo mentioned) to find abandoned or scarcely guarded ship locations. We must find enough to ensure the passage of all our people. Finally, we must send scouts to the nearest coastal towns and communities, to find out how to contact the Merfolk. Once located, we must send our leader, the prophet, and a few other representatives to meet with and negotiate further plans of action with these people. All of these factions must be executed to allow any great chance of success. One final detail is that we must search our ranks of former slaves to find any Bullroars (criminals, traitors, ex-politician-types, etc.) to be employed as spies. |
Reia_Cerulean wrote: |
(... Is confused and without an answer) |
Anonymous wrote: |
Um. does anyone know when chapter 3 is gunna start playing? |
Anonymous wrote: | ||
[color=violet]As soon as the author , this being keavney, sees that he thinks he is ready to put up the next exciting chapter. He probably wants to see what the majority thinks should happen next. [color] |
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