Avarice chapter 15 - The Truth.
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City of IF -> Avarice - COMPLETE
Time to bargain!
Insist they treat him before he tells them anything.
37%
 37%  [ 3 ]
Get tubes installed and lead them to his old tribe.
62%
 62%  [ 5 ]
Total Votes : 8
Who Voted: Chinaren, Crowkiller, Crunchyfrog, Cyberworm, D-Lotus, Mephistopheles, The Meaning Of Fear


#1: Avarice chapter 15 - The Truth. Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Tue Nov 27, 2007 6:44 pm
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Last edited by Chinaren on Sat May 31, 2008 5:02 pm; edited 2 times in total

#2:  Author: D-LotusLocation: Hollywood, USA PostPosted: Tue Nov 27, 2007 7:00 pm
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Is there any option? If he says no, he's stuck.

Anyway, thanks for the history of the future of earth. I knew we shouldn't have colonized; those damn colonies have a tendency to revolt. Shocked

#3:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Tue Nov 27, 2007 7:02 pm
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Indeed, but what does he tell them exactly? He's not sure what they will do.

And yes, colonies always do! Very Happy

#4:  Author: D-LotusLocation: Hollywood, USA PostPosted: Tue Nov 27, 2007 7:15 pm
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Then state that he will not aid them until he has been cured of the Taint.

#5:  Author: CyberwormLocation: Spatially found, temporal lockdown. PostPosted: Tue Nov 27, 2007 10:55 pm
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There must be no stalling, because his situation is on edge. I agree with D. The therapy should give him time, and it would also help him in their quest (<---- use it as an argument) Very Happy

#6:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Wed Nov 28, 2007 12:04 am
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I didn't think of this arument, good one. However, the therapy would take quite a lot of time, which it could be argued they don't have.

Any response to that?

#7:  Author: MephistophelesLocation: Not where I want to be. PostPosted: Wed Nov 28, 2007 12:20 am
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yes, thanks for the future history lesson china. but, on to the dp, before i make a comment about taint.

I would have to say that i agree with everyone else. tell them that you will guide them to the portal that you went through, maybe even lead them to the captain, but they have to help him rid himself of his taint so that he can be useful to them. one thing though, why was there no mention of the use of fireballs against those that they are supposedly trying to rescue?

good chappy china. hope the next one has some action in it though.

#8:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Wed Nov 28, 2007 1:44 am
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Quote:
why was there no mention of the use of fireballs against those that they are supposedly trying to rescue?


You mean when Smur shot at them?

The history thing went on longer than I thought for this chapter, I'd actually planned to move on a bit, but hey, the story seems to write itself sometimes... Shocked

#9:  Author: MephistophelesLocation: Not where I want to be. PostPosted: Wed Nov 28, 2007 2:05 am
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oh yeah, i guess that there was a little self defense involved, but still...oh well. maybe they can teach him to throw fire also.

#10:  Author: D-LotusLocation: Hollywood, USA PostPosted: Wed Nov 28, 2007 5:54 pm
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Chinaren wrote:
I didn't think of this arument, good one. However, the therapy would take quite a lot of time, which it could be argued they don't have.

Any response to that?


We'll see about that. What if I bid for the therapy to be very quick and effective?

#11:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Wed Nov 28, 2007 9:03 pm
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I don't think that would really work D. I want to keep things 'realistic' within the SGame. Smur is too badly 'damaged' to fix up within the timeframes looked at here.

A miraculous transformation wouldn't work very well, plus it would, IMO, ruin the character. I could make it so he feels a bit better or something reasonably quickly though.

#12:  Author: D-LotusLocation: Hollywood, USA PostPosted: Wed Nov 28, 2007 9:54 pm
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I really don't see how anything in the entire storygame is realistic at all; Shades and tears in the universe don't exist in my side of town, but suit yourself. Only remember that part of the challenge of the challenge thread is to press the writer to use his imagination (at least, I think that has been the result so far). I'm sure if you applied yourself, you could make a speedy recovery 'realistic'. But I will state no further, the final decision is yours.

#13:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Wed Nov 28, 2007 10:57 pm
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They aren't? We get Shades here all the time. Wink

You know what I mean, realistic within the story. A sudden magical recovery would be rather 'convenient' and somewhat unlikely.

I'll see what I can do anyway.

#14:  Author: The Meaning Of FearLocation: In a deep, dark corner of the universe, plotting. PostPosted: Thu Nov 29, 2007 12:11 am
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I don't think Smur would like to have tubes stuck into him... He's already deformed enough, and even though it would fix aforementioned deformation, I'd say tubes is still out of the question.

No more suggestions for now... not feeling up to it... coming back to school after 5 weeks is taking its toll.

#15:  Author: Crunchyfrog PostPosted: Fri Nov 30, 2007 5:27 am
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I still go back to the Necromancer's ability with those cubes, and Smur's ability also because he has been touched by a shade. That's more perhaps than the Black Devils capabilities are. Their cubes are different anyway. Their fireballs were a different colour to the Necromancers. He didn't need gloves, did he? So why should Smur?


The Shades have nothing to do with the Taint - so whatever physical changes the shades have made to him - and given him this latent power - won't be cured by the medicine and the tubes.

And anyway, so what if it will take months or years for him to be completely cured of the Taint? Smur could use whatever minimal medicine he gets - even a little cure to great effect. He could return to his tribe. Even with the slightest improvement in his physical health will be a huge WOW factor for them. And he's got to experiment with this latent power of his.

He knows that the necromancer is somewhere in his world, near to where his tribe is. So I would get the tubes installed, in order to at least get the regenerative process started. Lead a search party to the tribe, where HE - backed up by the Devils, takes control over the tribe by whatever means and sorts out a search party.

#16:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Mon Dec 03, 2007 5:29 pm
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Very well, poll is up!

Step on the toad of voting.

#17:  Author: DELETED PostPosted: Wed Dec 05, 2007 1:57 pm
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DELETED

#18:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Wed Dec 05, 2007 2:33 pm
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Quote:
Honestly… why do they care so much about the captain? At this point, he’s basically just another casualty right?


That would be true, except, rather foolishly, the captain has 'the key', without which, they can't take off. Very Happy

And good point about Smur's daughter. I hadn't forgotten about her, rest assured.

#19:  Author: Guest PostPosted: Thu Dec 13, 2007 9:08 am
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Fly, be invisible, dream hop, breathe water, be perfect in everything you do, have a shadowy past, a mysterious lover....

[You make the character... You make the powers... You decide what You say and when You say it.

The power is Yours!

Superhuman - enjoy the ride!



#20:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Mon Dec 17, 2007 3:22 am
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This one's next on my list. I'll likely start writing tomorrow, so last chance to get some votes in.

#21:  Author: Crowkiller PostPosted: Tue Dec 18, 2007 8:01 pm
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Brilliant chapter!! I think that his number one motivation now would be to get out alive and find his daughter. so if he takes control of his old tribe it gives him many more resources to find her. Great stuff again



City of IF -> Avarice - COMPLETE


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