The Time Before : Discussion and Voting
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City of IF -> The Time Before
How does Norral answer the guard?
Humbly deny all knowledge of any Sempa?
42%
 42%  [ 3 ]
Explain that your fire was throwing up a lot of sparks last night? Easily mistaken for fireballs at a distance.
14%
 14%  [ 1 ]
Sempa killed your family. You're heading straight to the Capital to complain and demand recompense?
28%
 28%  [ 2 ]
Author option (DO NOT USE)
14%
 14%  [ 1 ]
Total Votes : 7
Who Voted: algu95, Chinaren, D-Lotus, DeadManWalking, Key, Reiso, Smee


#561:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Fri Jun 02, 2006 1:00 am
    —
Quote:
peaked round


Peeked.

Nice chapter Smee.

Strange as this may sound, I don't think he should try anything. Maybe wait a while. Listen and observe, see what they are about a bit. Maybe follow them if he can, or use the spell. He isn't in such a massive hurry is he?

#562:  Author: Solomon BirchLocation: England..... but Japan beckons..... PostPosted: Sat Jun 03, 2006 12:27 am
    —
Good chapter Smee. Very Happy

I'm wondering if he has any spell or ability that allows him to detect magic users, or perhaps areas where magic has been used recently. If he could do that, then he could attempt to find out if they are mages or not. At least then he would be know how cautious around them he has to be.

Either try that or keep out of their way and observe them at a distance. I don't think it's worth risking our scounting spell when it has gone so wrong on the other occasions we have used it. Can he tell whether they are heading toward the forest? He could quickly ask the trees to be ready to grab them, like Stoat suggested. Dunno, one or a combination of these might help.

*holds breath* Shocked

#563:  Author: SmeeLocation: UK PostPosted: Sat Jun 03, 2006 11:47 am
    —
He needs to be within a few feet to try and detect a magical ability. Smile

#564:  Author: Solomon BirchLocation: England..... but Japan beckons..... PostPosted: Sat Jun 03, 2006 12:17 pm
    —
Damn, ok then. Well, stay out of thier line of sight and see what they're doing. Does he have a spell that could augment his hearing?

#565:  Author: SmeeLocation: UK PostPosted: Sat Jun 03, 2006 12:24 pm
    —
OK - Poll is over.

Thanks to everyone that voted Very Happy

Norral will have Margn joining him and Kewor to the Capital.

The chapter will be up soon Very Happy

#566:  Author: DeadManWalking PostPosted: Thu Jun 08, 2006 12:24 pm
    —
some mistakes
(i don't know how to quote so i just write it)
afterall should be 2 words
all know magics should be all known magics

#567:  Author: RavenwingLocation: Virginia PostPosted: Sat Jun 10, 2006 8:00 pm
    —
These guys do seem suspicious. And although Trengin seems to want to prefer to stay in the shadows, I think he is going to have to take a dare and attack these guys. He has followed them this far, and thus far, he has no definite info on who these guys are.

#568:  Author: SmeeLocation: UK PostPosted: Wed Jun 14, 2006 10:50 pm
    —
Ok,

NEW POLL UP

What does Trengin do about the two strangers ahead of him?


In the meantime, now the city is perking up a little, I'm writing Norral's starting journey towards the capital.


Thanks for Playing Very Happy

#569:  Author: LordoftheNightLocation: Hell PostPosted: Thu Jun 15, 2006 12:44 am
    —
What - no option to use magic in an attempt to discover their intentions? I feel disregarded.

And unloved.

#570:  Author: SmeeLocation: UK PostPosted: Thu Jun 15, 2006 1:49 am
    —
Just for you Lordy - it's been added in Very Happy

Let me know if there's issues with it. I'm not sure how Polls react to such alterations - usually not well. Wink


Last edited by Smee on Thu Jun 15, 2006 1:49 am; edited 1 time in total

#571:  Author: Solomon BirchLocation: England..... but Japan beckons..... PostPosted: Thu Jun 15, 2006 1:49 am
    —
Voted for waiting to ambush, though I don't think he would wan't to. It's more of a precaution. They may well turn out to be Sempa, so being prepared is nothing to be ashamed of. :biggrin:

*holds breath* Shocked


Last edited by Solomon Birch on Thu Jun 15, 2006 2:24 am; edited 1 time in total

#572:  Author: Shady StoatLocation: England PostPosted: Thu Jun 15, 2006 1:51 am
    —
I'm not sure, but I think the poll's gone screwy.

3 voters and only 2 votes shown?

Might be better to start again with it Smile

#573:  Author: LordoftheNightLocation: Hell PostPosted: Thu Jun 15, 2006 1:52 am
    —
Woo - thankles Smee.

Although your vote - which I'm assuming was on the author only section - appears to have disappeared.

#574:  Author: SmeeLocation: UK PostPosted: Thu Jun 15, 2006 1:56 am
    —
Yeah - my vote has disappeared, but I can still see the final result. I think it's ok.

#575:  Author: SmeeLocation: UK PostPosted: Tue Jun 20, 2006 7:12 am
    —
Keep the votes coming in for Trengin's decision but

Chapter 18 has just been posted here. Smile


Happy Discussion Very Happy

#576:  Author: Starwalker PostPosted: Tue Jun 20, 2006 7:21 am
    —
When in doubt, keep your ass covered.

Being that our hero has no idea as to who these two are, it be best for him to keep watch on them until he gets an idea of who he is dealing with.

#577:  Author: Shady StoatLocation: England PostPosted: Tue Jun 20, 2006 10:44 am
    —
Good chapter. I like the green tendril and the scattered 'nightmares'. If he gets time, Norral should try to look into Setundor and the Leader's history a little. Any advantage he can gain over the leader gives him a power-edge for future confrontations.

Back to the decision point though. Why take a scout, then refuse to take his advice when it comes to woodcrafts? The beasts and monsters are nothing more than superstition. Norral doesn't listen to tales from inferior non-magical people. He has faith in his own ability to cope with the dangers ahead, and the talent to plan for and react to them.

In any case, better to deal with a few wild animals than to hit patrols every half-mile.

Listen to your scout. Cool

#578:  Author: LordoftheNightLocation: Hell PostPosted: Tue Jun 20, 2006 11:16 am
    —
I was swayed by the paths arguement. Taking the paths does allow them mounts, which will actually increase the speed. Patrols shouldn't cause any real difficulty to Sempa either.

#579:  Author: Starwalker PostPosted: Tue Jun 20, 2006 1:40 pm
    —
1) Thick forest, on foot, ½ the distance

2) Following paths on horse, horse move about 3x the speed of a man on foot

3) Or take the direct route.

Now the question is do they don disguises, blend in with the crowd or just act normally and travel along with everyone else in plain sight wearing normal everyday clothes

#580:  Author: DeadManWalking PostPosted: Fri Jun 23, 2006 5:02 pm
    —
forests definitely. if you kill animals, no one notices. if you kill an entire patrol, people will hunt you down. Also, a month is way too long. you could probably speed up your walking with magic, too, so the horse thing isn't worth it.

#581:  Author: RavenwingLocation: Virginia PostPosted: Mon Jun 26, 2006 5:00 pm
    —
Each member had a different view on how to get to the Capital, and each them had a good argument. Though I felt Kewor's idea had too many "what ifs" in them. There were so many possibilities of disruption in that plan from the farmers, to the patrols.

The three want to get to the Capital as soon as possible, so that means taking the path of least resistance. I think our tracker has the best plan laid out.

#582:  Author: SmeeLocation: UK PostPosted: Mon Jun 26, 2006 11:25 pm
    —
Thanks for voting everyone. Very Happy

Trengin is going to stay back and keep following. The chapter will be out soon.


In the next few minutes a new poll will appear for Norral's latest choice.

What will it be?

Paths, Forest, or Road?

Choose wisely. Very Happy

#583:  Author: Solomon BirchLocation: England..... but Japan beckons..... PostPosted: Thu Jul 13, 2006 1:48 am
    —
Good chapter again. Very Happy

I think that going along the busy road is the best plan. Not only is it faster than along the pasts and through the forest, they will have valuable cover and can then slip into the city undetected.

The only risk I think that could exist is if the enemy had mages, who could detect other magic users. But they don't have any mages, accept for Trengin and his pals, and I don't think they're around to help. So unless they have some sort of enchanted gizmo, or some sort of mechanism... I don't know. Something. But I think they won't. They think of Sempa as scary bu**ers who go around blowing things up, not sneaking into the city. So I think they're chances would be good. Very Happy

*holds breath*

Shocked

#584:  Author: SmeeLocation: UK PostPosted: Thu Jul 13, 2006 4:00 am
    —
Thanks Soily Smile

We have a tie - although no great hurry as I still need to get Trengin's chapter out.

The poll will stay up for now - get your votes in everyone Very Happy

#585:  Author: LordoftheNightLocation: Hell PostPosted: Thu Jul 13, 2006 4:11 am
    —
Consider the tie broken Smee, as a personal favour from me to you.

Went for Norral's own idea.

#586:  Author: solus.serpenLocation: UK PostPosted: Thu Jul 27, 2006 1:49 am
    —
Ok, i'm going to go with the trackers idea, he should know what he's doing.
good chapter, looking forward to next one Smile .


Last edited by solus.serpen on Thu Jul 27, 2006 4:09 am; edited 1 time in total

#587:  Author: JezSharpLocation: The middle of anywhere... PostPosted: Thu Jul 27, 2006 2:56 am
    —
ok I'm definately going with the main road idea Smile . They should easily make it to the city that way, if not slightly slowly - but probably no slower than trying to try and negotiate their way through the *potentially* very dangerous wood.

#588:  Author: SmeeLocation: UK PostPosted: Thu Jul 27, 2006 4:07 am
    —
Woo - two new players Very Happy

Thanks for the tie-breaking you two.

Trengin's next chapter is progressing now - and coming on good. Once I release that chapter I'll be closing this poll for Norral.

Last couple of days (at most) for any forgotten votes.

Very Happy

#589:  Author: solus.serpenLocation: UK PostPosted: Thu Jul 27, 2006 4:18 am
    —
Embarrassed oops, sorry smee, i just made it a tie again!

#590:  Author: SmeeLocation: UK PostPosted: Fri Jul 28, 2006 8:57 am
    —
Sorry for the loooong delay, but I've made it a loooong chapter to make up for it Very Happy

Chapter 19 has just been posted here. Smile


Happy Discussion Very Happy

#591:  Author: JezSharpLocation: The middle of anywhere... PostPosted: Fri Jul 28, 2006 9:17 am
    —
Another excellent Chapter Smee - I'm now hooked on this series (and I'm not usually a fan of books that contain loads of magic) Smile .

I think he should go and track down where they were taking Wallis, then link back up with Roah and Srune to give them the news and draw up a plan. There are some things that are too hard for even heros to acheive and trying to take back a fully gaurded bridge as a lone mage with two humans is among them.

#592:  Author: solus.serpenLocation: UK PostPosted: Fri Jul 28, 2006 9:30 am
    —
Quote:
Another excellent Chapter Smee - I'm now hooked on this series

yep, Very Happy.

as for what he should do...
i think he should send soldier Jerins to Roah and Srune and tell them what has happened while he and the captain go back to near where the bridge is. Since he can communicate with the trees, he could listen in to what the sempa are planning, but try to keep out of their way. Risky, but not as much as jez's plan. (going near the sempa base..?!). Smile

#593:  Author: SmeeLocation: UK PostPosted: Fri Jul 28, 2006 9:33 am
    —
Just for clarification - he can't listen in to conversations by communicating with the trees. To do that, he'd need to use his scouting spell (and be within range) with the corresponding side-effects that has had recently. Although it has just worked successfully.

Great (and fast Shocked ) comments guys. Thanks Very Happy

#594:  Author: solus.serpenLocation: UK PostPosted: Fri Jul 28, 2006 10:17 am
    —
ah, that kind of blows my plan then. I don't suggest that he uses his scouting spell since every time it has mucked up, there was a mage within range. I still think he should send soldier Jerins to Roah and Srune, not sure what after that though Smile.

#595:  Author: LordoftheNightLocation: Hell PostPosted: Fri Jul 28, 2006 10:21 am
    —
So now you decide to clearly state who the mage was, as opposed to making me guess.

#596:  Author: Shady StoatLocation: England PostPosted: Fri Jul 28, 2006 12:51 pm
    —
Well, I didn't see that coming. Captain Hunt's still alive and ready to join the fight again. Interesting...

For me, it all comes back to the fact that, whatever the Circle try to do now, they simply don't have the numbers to fight the Sempa. Three against thousands is lousy odds. If they're to stand any chance, then they either need more Mages or stunningly good equipment to come along.

The books may be a start, but there's no telling how long it will be before they prove of any use. The bridge slowed the Sempa down, but it didn't stop them. Artefacts can only do us so much good. We need new recruits, in order to be able to even fight this war, never mind win it.

The bridge is a no-no. One Mage and a Captain (no matter how strategically brilliant) is no match for four Sempa and possible reinforcements.

Trengin could go after his old friend - but rushing into an enemy stronghold is, likewise, impractical. There are three Mages on the side of good at the moment. To rescue a fourth, you'd have to risk one of the three. The price is just too high.

I'd say recruitment has become the order of the day. As a long-term war goal, I'd also like to see the Circle go after an isolated member of the Sempa and try to hold them until some dialogue can be established. Nobody knows what the Sempa want at the moment, or how they can be appeased. It's a pretty fair bet that they can't be defeated long-term, so sooner or later, negotiations will have to take place. Maybe that's something the Circle can keep an eye out for, possibility-wise.

So, Etonreh, and recruitment. The rest is just me getting carried away Very Happy

#597:  Author: ChinarenLocation: https://www.NeilHartleyBooks.com PostPosted: Fri Jul 28, 2006 5:02 pm
    —
The bridge is a nono just now. It is important to get this information away to the army and the circle. As Stoat says, time to gather his forces.

Infact, I can't see any major reason to attack the bridge at all really, unless it is needed to cross the river. There is a whole squad of enemy there, basically out of the fight.

Mmmm.

A good chapter there Smee.

#598:  Author: SmeeLocation: UK PostPosted: Thu Aug 03, 2006 10:39 pm
    —
I need a tie-breaker for this decision point and they I can get the next chapter written. Smile

Still looking for more ideas,/thoughts for Trengin.

Happy Playing Very Happy

#599:  Author: Solomon BirchLocation: England..... but Japan beckons..... PostPosted: Sat Aug 05, 2006 1:04 am
    —
Good chapter Smeester. Some interesting facts. So Trengin knew Norral when they were children eh? That could prove interesting. And useful. Very Happy

Noticed a coupla corrections:

Quote:
He continued chucking at his


This should be chuckling.

Quote:
but a chared circle


Should be charred.

As to what to do now, I agree with the others that attacking the bridge is far too dangerous, just plain stupid at the moment. As is trying to rescue the captured mage.

So I guess that recruitment is the best option. He could send the soldier with Captain Hunt to get word to Roah; ask him to start frantic recruiting. And then Trengin can do the same. The only way to stand up to the Sempa is to have enough mages to combat their magic; no matter how many troops you have throwing arrows at them, they will just be wasted and killed. Mages appear to be the only way to tip the balance, so recruitment has to start.

*holds breath* Shocked

#600:  Author: KeyLocation: The Royal Palace PostPosted: Sun Aug 06, 2006 12:20 pm
    —
I agree that recruitment is the order of the day. But one of the things that's making recruitment difficult is that the Sempa seem so invincible, just winning battle after battle. By defending the caravan and killing one of the mages during the bridge attack, we've begun to puncture that myth, but we really need some kind of victory to show that we can win this war.

Don't go after the bridge; they'll be expecting that, and it will be well-defended. But we know that they have some kind of secret base not far from here. Try to spy it out and find out where it is. If we can find it, maybe we can do something sneaky, like attacking it while they sleep or poisoning their water supply, that will at least kill some of them and force them to move. That would attract a lot of attention, and hopefully gain us some allies.

First order of business is to catch up with Srune and Roah, though. Go back, see what you've got from the caravan, and plan.

Smile



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