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The City of IF Story
The City of IF is a web site dedicated to
the art of interactive storytelling, in which author and audience
create a story together. The site was created by Mark Keavney, PhD,
a web designer, writer, and longtime roleplaying game player. Below
is a six-part history of the City of IF, which includes some general
thoughts on myth, roleplaying, and interactive storytelling, and
a vision for the future.
To contact the City of IF, email key@cityofif.com.
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1. Myth and Roleplaying Games: Seven Treasures and Five Dragons
2. Lost in the Wilderness: The Many Paths of Interactive Storytelling
3. Storygaming: On This Land I Will Build a City
4. The City of IF: Past and Present
5. The City of the Future
6. You
You
The previous parts of this history have told the story of the City of IF from its earliest beginnings to our vision of its future. In this final section I'm going to talk about how you can be a part of that future, and why you'd want to be.
What the City of IF Offers You
Whoever you are, whatever your age or skills, wherever you live
or however you spend your days, if you like stories you're welcome
at the City, you can help build it, and it has something to offer
you. Joining is free. Here are a few of the benefits:
- The Community: Above
all, the City of IF is a community of like-minded souls. If you're
looking to meet people and make friends who share a love of stories,
games, and myth (such as Greek mythology or ancient Roman and
Greek gods), look no further. We're a friendly group and we've
started lots of conversations throughout the forums - about stories,
storygaming, our favorite myths, or life in general - so pick
one or start your own, and add your voice to the City.
- The Storygames: The storygames
are reason behind the community, and what makes the City of IF
unique. As I've said in the earlier parts of this history, storygaming
combines the best elements of free online RPGs (roleplaying games)—such as
problem solving, teamwork, and spontaneity—with the creativity
and mythic storytelling of traditional linear stories. And playing
is easy: you just need to read the story and either say what you
think you'd do next, or vote on someone else's suggestion. There
are dozens of new and established storygames throughout the site,
so you're sure to find at least one that you like.
- The Stories: There are
hundreds of different stories, past storygames, and roleplaying
games on the site - lots of things to read and ways to entertain
yourself even if you never decide to play a storygame. Most of
the stories have a mythic fantasy aspect, but there's also science
fiction, horror, humor, mystery, and other genres. And if you
want to try your hand at writing but aren't ready to write a storygame,
you can post a linear story and get feedback, or enter a story-writing
contest.
- The Authoring Challenge:
If you're a writer who's looking for a challenge and a new way
of communicating your art, writing a storygame is for you. Storygame
writing exercises all the skills you use in linear story writing
and then some: you not only have to describe scenes, develop characters,
and move along the plot, you've also got to figure out where to
break the story into chapters, how to balance the decision point
so that all paths are equally plausible, how to lead wandering
players back into your story arc, and when to follow them into
the unknown. It's a difficult art, but the rewards are as great
as the challenges: your readers get involved not as recipients
of your writing or even fellow authors offering feedback, but
inside the story, as players of your character. That makes your
character "come alive" and gives your story a quality that you
can't create any other way. It's also a lot of fun.
You're free to start a storygame in any genre, topic, or character
you want in one of the new storygames forums. If enough people
play and like it, you may be nominated for New Storygame of the
Month, and if you win that, you become an official Builder of
the site and your storygame gets its own forum.
- The Artistic Challenge:
The City of IF is text-heavy right now: there are lots of great
stories but not so many great visuals. As I mentioned in the previous
section, graphical and animated storygames are a big part of the
City's future; if you have these skills your contributions are
welcome, whether you're adding images to your own storygame, creating
them for someone else, or collaborating with a writer on a text-and-graphics
storygame. Since we're at an early stage in the development of
storygaming, you can take the lead in defining how visuals will
be a part of the form.
- A Part of the Future:
The last and maybe most compelling thing that the City of IF offers
you is the chance to help create a new form of art. At certain
times throughout history, technology has opened the door to a
new field of human expression, and artists have rushed ahead to
explore it. For example, the invention of the motion picture camera
in the late 19th century made possible the art of cinema, along
with all the films, film genres, artistic roles and theories,
methods of filming, and bodies of knowledge that we've created
over the last hundred years. More recently, the rise of computers
made possible video games and free RPG games you can play online, a medium that's just gaining respect
as an art form and developing its own set of methods, principles,
and recognized masterworks.
I believe that the same thing is happening today with storygaming.
Before the Internet, it wasn't possible for interactive storytelling
to develop as an art form, for all the reasons described in the
first part of this history. But now that there's a technology
allowing massive numbers of people across the world to interact,
a new form of collaborative storytelling is being born. You can
be present for its birth and be a pioneer of the new art.
So now we've reached the end of the City of IF story,
or at least the end of the story so far. I've done my best to show
you the City sights; what happens next is up to you. I'll end with
an invitation and a question, the same question I use to end my
storygames. We invite you to join us.
What do you do?
Discuss this article
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