#1: The Archer's Quest Chapter 12: Fangs in Paradise Author: Key, Location: The Royal PalacePosted: Sun May 18, 2008 10:56 pm The next chapter of the featured storygame "The Archer's Quest" has been posted:
This is the latest story in the Wheel saga, and a sequel to the novella "The Archer's Flight". Welcome to Wheel fans and to newcomers! A new chapter will be posted every Sunday night.
Last edited by Key on Sun Jun 15, 2008 7:08 pm; edited 2 times in total
#2: Author: Lilith, Location: Happily curled up in a Daemon's lapPosted: Mon May 19, 2008 5:06 am Sneak up on them quietly and see what Laran is saying.... then get Merope alone again... It would be in your best interest to stay on her side at the moment because she has the information you need for the other eight Makers. If you only get the three she's told you of, then one, the serpents would be against you, and two they can get twice your numbers even if you find the three she's told you of.
#3: Author: D-Lotus, Location: Hollywood, USAPosted: Mon May 19, 2008 4:08 pm Hmm. Interesting. I like the first sentence in this chapter, btw.
Well, it's not as if Deica can't escape at any other moment; after all, Merope hasn't really prohibited her from leaving. And it's unlikely she will escape detection from the wolves, so I think she should walk up to Merope and Laran. If you are her daughter, and she wishes you to help her, then you must have the right to know of her plans. If she mistrusts you, then that is a sign that you should mistrust her.
#4: Author: Key, Location: The Royal PalacePosted: Wed May 21, 2008 7:49 pm Thanks for the comments...I'll leave this up a few more days.
Any other suggestions?
#5: Author: Traveller, Location: Whitby, OntarioPosted: Thu May 22, 2008 8:08 am I think she should just walk out into the open and confront them...tell them it is time for answers...hopefully she will get some...T.
#6: Author: Key, Location: The Royal PalacePosted: Sat May 24, 2008 11:56 pm OK, we've got
Sneak up and listen
Walk up openly
as two suggestions. Anything more before we start voting?
#7: Author: Mother Goose, Location: ConnecticutPosted: Sun May 25, 2008 5:48 am Which three Maker birthplaces does Deica know? She has had experience, good and bad, with some of the races besides the centaurs, and that may affect her decision as to whether to leave this scene and seek them out. The Bullroar who gave her Alethra, for instance, was very good to her.
But as for an option, I think going off to look for one or more of the other Makers, now that she has a clue about where she might find them, would be very attractive to her - getting away from the misbegotten wolves, and finding other beings like herself, her "sisters" and "brothers".
#8: Author: Key, Location: The Royal PalacePosted: Sun May 25, 2008 9:59 am The three Maker birthplaces that Merope told her are in the Goatfoot Forest, the Virgin Wood, and the land of Zigoz. Deica had pretty negative experiences with both a Goatfoot (a satyr) and a Virgin (a unicorn) in the city of Kerigos, where they were both priests of a temple that wanted to sacrifice her. She's had no experience with Zigots.
Thanks, Mom
#9: Author: D-Lotus, Location: Hollywood, USAPosted: Sun May 25, 2008 10:39 am
Quote:
Thanks, Mom
Mother Goose is Key's mother? I had no clue...
#10: Author: Mother Goose, Location: ConnecticutPosted: Mon May 26, 2008 9:19 am Told you I was ancient! You may address me as "Your Majesty", and genuflection on one knee is sufficient.
Sorry,
#11: Author: Tipico, Posted: Mon May 26, 2008 9:46 am i've joined a bit late but i love your story the world is amazingly well sculpted. you got talent.
#12: Author: Key, Location: The Royal PalacePosted: Mon May 26, 2008 10:56 am Hey, thanks Tipico
Welcome to the City of IF.
#13: Author: Key, Location: The Royal PalacePosted: Mon May 26, 2008 9:43 pm Poll's up!
#14: Author: Mother Goose, Location: ConnecticutPosted: Tue May 27, 2008 7:26 am Certainly Deica would not want to go to the Twins' country - her experience with them was terrible!
But the Virgin she encountered was a much more ambiguous figure. He was, as I remember it, awe-inspiring, with mysterious powers, and as he examined Deica, suddenly rushed away (in what? fear? amazement? horror?), leaving Deica to walk away unharmed. She might be curious to find her counterpart who had grown up with these beings, with their strange wisdom. Also their form is similar to that of the centaurs she grew up with.
The serpents talk a good game, but their army and its general don't inspire confidence in their benevolence, and Deica might want to get another viewpoint.
#15: Author: Tipico, Posted: Tue May 27, 2008 10:46 am (i mad it a tie =( sorry.
#16: Author: Key, Location: The Royal PalacePosted: Thu May 29, 2008 3:58 pm Looking for a tie-breaker...
#17: Author: Tipico, Posted: Fri May 30, 2008 2:18 am if ya want ill revoke mine vote and cast it as 'leave and look for the makers on her own'
#18: Author: Traveller, Location: Whitby, OntarioPosted: Fri May 30, 2008 9:22 am Ahhh...the feeling of power...I broke the tie...its me...all me...bwahahahahahaha!!
#19: Author: Key, Location: The Royal PalacePosted: Fri May 30, 2008 9:45 pm Thanks for the tie-break, Traveller.
The decision is to walk up openly. New chapter up Sunday.