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PostPosted: Sat Dec 24, 2005 4:09 pm    Post subject: Reply with quote

Arg!

I don't mind there being one thread to discuss things, but could you put a warning in it, in big red letters that the next chapter has been posted so I don't accidentally read comments about one I haven't read yet! I knew you killed the mage before I realised there was a new chapter. Mad

Right then the story.

The explosion was so large I am not sure there would be any remains to find!

However, a check of the rubble would certainly seem in order, though one has to remember that the explosion may have been seen and re-enforcements could be sent out to investigate.

It may also be worth getting a story together to say the enemy mage self-destructed the bridge, and tell that to your superiors.
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PostPosted: Sat Dec 24, 2005 4:26 pm    Post subject: Reply with quote

yes, i fell under the same trap
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PostPosted: Sun Dec 25, 2005 8:09 am    Post subject: Reply with quote

Quote:
I don't mind there being one thread to discuss things, but could you put a warning in it, in big red letters that the next chapter has been posted so I don't accidentally read comments about one I haven't read yet! I knew you killed the mage before I realised there was a new chapter.


I did as many things as I could think of Shocked

I posted in here with a link - if you read the first new post in here it would have been me saying that chapter 8 has been released.

I linked from the end of chapter 7, I altered my sig, and altered the title of the threads.

You must have started reading from the bottom of here or something. Confused

To reiterate - the bridge is fine, just the Keep (fort, castle) was destroyed.
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PostPosted: Sun Dec 25, 2005 4:07 pm    Post subject: Reply with quote

Quote:
I posted in here with a link - if you read the first new post in here it would have been me saying that chapter 8 has been released.


My apologies Smee, I saw that the second time around! Maybe you could do it in big red letters or something?! Smile

I tend to scroll down until I find a post I haven't read, then scroll back up until I find one that I have seen before. I obviously missed your notice!
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PostPosted: Tue Dec 27, 2005 3:58 am    Post subject: Reply with quote

big red writing added Cool
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PostPosted: Sat Jan 07, 2006 5:18 am    Post subject: Reply with quote

NEW POLL Wink

OK a big poll up people, with a lot of options*.

Do you...?
  • Leave immediately to report to the Elders.

  • Quick search of the ruins for anyone left alive before returning to the Elders.

  • A thorough search of the ruins for any alive and evidence of the Mage.

  • Split the group in half - one to stay behind to mop up, and another to go back and report. (This will lead to a second poll of which group will Norral be in)

  • Abandon the mission and don't return to the Elders for fear of your life.

  • Abandon the mission but stay with the bridge - make it your base.


Choose wisely and carefully - and if possible provide in-character reasons for your vote.

All are viable, some unexpected Wink

Happy Voting Smile



* Split the group provided by my mum Smile
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PostPosted: Sat Jan 07, 2006 6:13 am    Post subject: Reply with quote

One of my squad members has been killed and the elders will kill me if anyone hears about it. I must make certian that there is no-one left alive to tell that we are not immortal.
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PostPosted: Sat Jan 07, 2006 7:11 am    Post subject: Reply with quote

Our group is tired, and less one. If I'm going to salvage what's left of this, though, I need to find that mage (or what's left of him) and make certain that none other than Sempa leave this place alive.
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PostPosted: Sat Jan 07, 2006 11:17 am    Post subject: Reply with quote

voted
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PostPosted: Sat Jan 07, 2006 5:35 pm    Post subject: Reply with quote

I voted for a good search, but remembering to keep a watch out for approaching enemy forces.
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PostPosted: Sun Jan 08, 2006 6:39 pm    Post subject: Reply with quote

Although, I am a new squadleader, every good leaders knows to examine throughly the scene before returning. I want this mission to reflect well on me. I don't think the Elders expect me to return soon either since this was one of the more difficult missions. Also since this mission may concern there being a Mage, I know that the Elders would want to hear more about it.

Best let the men rest a bit before we take a look around the area. I don't want to be killed when I am leaving by a survivor because that would be a show of incompetence, and that would only add to the number dead and wounded.

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PostPosted: Mon Jan 09, 2006 12:31 am    Post subject: Reply with quote

Ravenwing wrote:
I don't want to be killed when I am leaving by a survivor because that would be a show of incompetence, and that would only add to the number dead and wounded.


and you probably dont want to be killed as you'd rather not be dead either
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PostPosted: Mon Jan 09, 2006 1:37 am    Post subject: Reply with quote

lordofthenight wrote:
Ravenwing wrote:
I don't want to be killed when I am leaving by a survivor because that would be a show of incompetence, and that would only add to the number dead and wounded.


and you probably dont want to be killed as you'd rather not be dead either


Laughing
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PostPosted: Mon Jan 09, 2006 6:23 pm    Post subject: Reply with quote

lordofthenight wrote:
Ravenwing wrote:
I don't want to be killed when I am leaving by a survivor because that would be a show of incompetence, and that would only add to the number dead and wounded.


and you probably dont want to be killed as you'd rather not be dead either


LOL. Either would be a bad and unfortunate, and make for a nice ending, which won't happen anytime soon since it would end Norral's story pretty fast. Cool
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PostPosted: Mon Jan 09, 2006 11:04 pm    Post subject: Reply with quote

Quote:
LOL. Either would be a bad and unfortunate, and make for a nice ending, which won't happen anytime soon since it would end Norral's story pretty fast.


If you guys get him into a situation he can't handle then it is entirely possible for him to die. You'll be stuck with Trengin. The same works if you manage to get Trengin killed.

These guys don't have heromatic immunity Smile
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PostPosted: Wed Jan 11, 2006 2:16 pm    Post subject: Reply with quote

Smee wrote:
Quote:
LOL. Either would be a bad and unfortunate, and make for a nice ending, which won't happen anytime soon since it would end Norral's story pretty fast.


If you guys get him into a situation he can't handle then it is entirely possible for him to die. You'll be stuck with Trengin. The same works if you manage to get Trengin killed.

These guys don't have heromatic immunity Smile


We would lose one perspective of the plot. I am assuming these two different perspectives will connect at some point. Despite the confusion, I still like reading the different perspectives.
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PostPosted: Wed Jan 11, 2006 2:19 pm    Post subject: Reply with quote

Quote:
We would lose one perspective of the plot.

I still like reading the different perspectives.


Better be careful then Wink
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PostPosted: Wed Jan 11, 2006 2:31 pm    Post subject: Reply with quote

Smee wrote:
Quote:
We would lose one perspective of the plot.

I still like reading the different perspectives.


Better be careful then Wink


I don't if it should I that the characters should worry about. Other members of this forum, I think, are more likely to lead to their demise with their ideas.
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PostPosted: Thu Jan 12, 2006 2:19 am    Post subject: Reply with quote

Last day or so for voting.

Get them in quick. Smile

NB:

The vote from me isn't my vote - but the vote of a busy friend who won't join the site. It allows me to see the result easier as well. Smile
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PostPosted: Thu Jan 12, 2006 9:47 am    Post subject: Reply with quote

Hey Everybody Very Happy

Chapter 9 has just been posted here. Smile

A poll will go up once the discussion seems to have dried up.

Happy discussion Smile
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PostPosted: Thu Jan 12, 2006 10:04 am    Post subject: Reply with quote

I took a quick glance at the new chapter, and it looks like a good read. I just need find time to read it more throughly, so I guess look for a more detailed opinion later today.
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PostPosted: Thu Jan 12, 2006 1:00 pm    Post subject: Reply with quote

Go the Good Guys! Woooo! Very Happy

I have a feeling we shouldn't be letting the two survivors escape. Trengin is a worry, certainly, but he blacked out before, when doing a similar scouting-spell. He came around then, we've got to guess he'll come around now.

I don't like the idea of leaving the soldiers alone with the caravan, but I even less like the idea of leaving 2 of the Sempa to go back and report on exactly what happened. They outnumber us mightily, and the best defence we've got is their continued ignorance of our presence.

Of course they'll know we were there - but if we take out the rest of the squad, they won't know how many (or few, to be more accurate), or what strategies we used, or even where exactly we are. It'll buy us time, perhaps to study the books in more detail and to come up with something that might help in future fights.

We may not be able to catch up with them now - and we'd have to take soldiers with us, just to keep the odds from being 50-50 - but I think it's worth a try. Leave Trengin with the Captain. Hopefully, if he comes around in time, he may be able to study or at least strengthen the bonds between himself and the soldiers Smile
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PostPosted: Thu Jan 12, 2006 5:19 pm    Post subject: Reply with quote

They worked hard to gain trust, and protect the caravan. They should stay with it now. Make sure the caravan reaches its destination. Without Trengin to seek, they might not even be able to follow the two Sempa. Sooner or later the Sempa will know what transpired here, whether those two mages make it back or not.

See what the company medic can do for Trengin. Although he doesn't have a battle wound, the medic should be able to treat for shock or any other condition such as that. Buy time until you reach a proper healer, or Trengin recovers.

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PostPosted: Thu Jan 12, 2006 8:26 pm    Post subject: Reply with quote

Great chapter!

I'm with Stoat: getting those mages is the most important thing. They're bound to be drained from all the shielding and fireballing. Ride after them and hunt them down. It might save you precious days and throw your enemies into doubt.
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PostPosted: Thu Jan 12, 2006 9:23 pm    Post subject: Reply with quote

I am also f5ing Stoat and Key. Gotta get those mages and stop them reporting what happened. It would give you more time and all that has been said by the Stoaty one.

Excellent chapter! Very Happy
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PostPosted: Fri Jan 13, 2006 2:39 am    Post subject: Reply with quote

F5 once more
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PostPosted: Fri Jan 13, 2006 3:40 am    Post subject: Reply with quote

Now don't I feel like the lonesome stranger with my wanton ideas. Razz

We need to chase down the mages because?

    It's a great idea to leave the caravan unguarded now...there's no way they could have contacted anyone yet (or is there?)
    We know we can best them (uh-huh)
    We fully understand what happened to Trengin, just like before when this happened, so we know there's no danger there (did I miss something?)
    It'll buy us time, because the Sempa are so stupid they won't notice when a squad of six on a mission to capture a caravan, fail to report back


Our time will be about the same, regardless. We need to protect that caravan and get it moving. And unlike the Sempa, who can afford to leave no survivors, we're going to have a whole company of elated soldiers bragging about their first success. The Sempa are going to find out our numbers, our tactics...chasing after those two fleeing mages might get us injured or killed (along with anyone who goes after them with us) and meanwhile whatever or whoever keeps affecting Trengin and causing him to black out has free access to the caravan. Just my My 2 Cents

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PostPosted: Fri Jan 13, 2006 7:04 am    Post subject: Reply with quote

yes, you do make good points there

but if they do manage to catch them sempa, then there is less chance of them informing people of the actual numbers of the wizards. currently - assuming they can talk telepathically - no one else knows just how powerful the three are - the normal soldiers wont know what Trengin has done with the plants - or if its unusual
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PostPosted: Sat Jan 14, 2006 4:21 pm    Post subject: Reply with quote

lordofthenight wrote:
yes, you do make good points there

but if they do manage to catch them sempa, then there is less chance of them informing people of the actual numbers of the wizards. currently - assuming they can talk telepathically - no one else knows just how powerful the three are - the normal soldiers wont know what Trengin has done with the plants - or if its unusual



But Trengin and Co, don't know about the Sempa plan to find out the number of wizards...yet. But I am with Fauna on this.

The good has dealt a decent blow on their enemy. If they go after the Sempa, I don't think they will get much out of it. The threesome is already tired bringing down three enemy units, besides I think they better wait for what the Sempa are going to do now.

Smee, noticed two spelling errors. I just have to mention them due to the fact that I have the Oxford English Dictionary on hand. Cool

Simplier=simpler AND soliders=soldiers.

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PostPosted: Sat Jan 14, 2006 5:45 pm    Post subject: Reply with quote

Hmm...you make a good case, Fauna. Now that I think about it, it does seem like securing the caravan is more important than chasing down the Sempa. It could be the key to turning the tide of this war, so we need to get it safe and hidden right away.
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PostPosted: Sat Jan 14, 2006 6:53 pm    Post subject: Reply with quote

Quote:
A thorough search of the ruins for any alive and evidence of the Mage.


OK the poll is over and you have decided to stay longer to finish the job.

Given the losses of the caravan squad in Trengin's chapter, finding evidence of the dead mage could stand you in very good stead of appeasing the Elders compared to the other Squadleader.

Of course Norral doesn't know that so he's likely to be a little tense, but it seems you've made a good decision.

I'd like to give you a date for this chapter, but I haven't settled back into a writing routine yet, so I'll get it to you as soon as I can.

Happy Writing. Smile
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PostPosted: Sun Jan 15, 2006 8:30 am    Post subject: Reply with quote

I'm not entirely convinced yet, although open to being persuaded Smile

Okay, point by point:

Quote:
It's a great idea to leave the caravan unguarded now...there's no way they could have contacted anyone yet (or is there?)


As far as I can see, the magic simply doesn't exist in this world to communicate telepathically. I could be wrong, but everything I've seen so far is a modification of elemental or force magic. Ways to manipulate energy and so forth. Mental attacks, invisibility, mind-control etc. seem to be beyond Mages at this point. I'll happily be proved wrong, but I think it would have been used by now if it could have been.

Other than that, I don't think there's any way they could have got word back. Again, am I missing something?

Quote:
We know we can best them (uh-huh)


Nothing is certain, but if we have soldiers on our side as well as equal numbers and abilities, then the odds are in our favour. It's called a calculated risk.

Quote:
We fully understand what happened to Trengin, just like before when this happened, so we know there's no danger there (did I miss something?)


We have no idea what happened to Trengin, but we know that it most likely isn't connected to the Sempa attack. When he tried his scouting magic around them, there were no ill-effects. It was only when they had already turned tail and fled that he suffered from some sort of attack.

There could be two forces of evil magic around, independent of each other, but that seems to be heading into the realms of the unrealistic to me. Whatever it is, I get the feeling that it's on the defensive. Like a reflex repulsion when Trengin gets too close.

Speculation, I know. What else can we do though? Only the author knows what's going on (we hope!) Wink

Quote:
It'll buy us time, because the Sempa are so stupid they won't notice when a squad of six on a mission to capture a caravan, fail to report back


If you'd just lost an entire squad for an unknown reason, wouldn't you head up a covert scouting mission to report back, instead of sending another squad in blind, to get trashed in the same way?

Admittedly I'm not a military thinker, but I wouldn't assume the Sempa were so numerous that they could afford to throw away their members like that - especially when you consider the morale implications of losing a second squad.

At the very least, I would think they'd put a more experienced leader in charge of the second attack - one who would pick his team carefully and spend a little time thinking out his options. WOuldn't that caution buy us a little time?

Quote:
We need to protect that caravan and get it moving.


On that, we agree. I think the caravan should keep moving, regardless of whether the mages and some of the soldiers go to track down the remaining Sempa.

I'd like to know how long this caravan journey has to go before it arrives at its destination. It could make a big difference as to whether or not we can expect a second Sempa assault. (apologies if it's already been mentioned, too many SGs, not enough brain-space)

Quote:
And unlike the Sempa, who can afford to leave no survivors, we're going to have a whole company of elated soldiers bragging about their first success. The Sempa are going to find out our numbers, our tactics


Yes, but an informed report from two experienced magic-users is worth a thousand reports from drunken, exultant soldiers. Trying to make sense of hearsay in pubs will be like trying to play Chinese Whispers. Rumours and gossip are no substitute for truth.
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PostPosted: Sun Jan 15, 2006 1:12 pm    Post subject: Reply with quote

Shady Stoat wrote:
I'm not entirely convinced yet, although open to being persuaded Smile


To quote a friend, just because I'm right, that doesn't mean that I'm persuasive. Cool

After I finish reading your novella...I mean response Wink I'll properly address your concerns. Wouldn't want to confuse the simple issues. Very Happy

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PostPosted: Sun Jan 15, 2006 10:05 pm    Post subject: Reply with quote

Excellent chapter! <claps enthusiastically>

I was torn between decisions for awhile, but in the end I have to agree with Stoat. I suggest you keep the caravan moving, as fast as humanly possible, because what are the odds that other Sempa are going to be around to finish the attack? After all, they've never lost a mage before (so they think) and so have nothing to fear. Undoubtedly, a group going after a simple caravan would be somewhat complacent.

Meanwhile, Srun and Roah need to take a handful of soldiers, preferably scouts or ones who can be quiet, so that they can sneak up on the Sempa. Take them out, quickly as possible, and hustle your buns back to the caravan.

If an entire squad of Sempa fails to report back on what should be a routine mission, their leaders' fear will be swift and their retribution cautious. Their fear will bloat itself when they wonder who, how many, and how powerful of adversaries they are up against, and that gives you a (slight) advantage over them.
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PostPosted: Sun Jan 15, 2006 11:55 pm    Post subject: Reply with quote

It would be a shame to lose the caravan now, after having sent the remaining two of the first squad running. Stay with the caravan. If Trengin can seek, there may be others that do the same but are not so friendly. There could be many means for the Sempa to be abreast of the situation already, many avenues for them to get accurate information on exactly what happened here. The goal was to save the caravan, not go romping through the woods on some calculated risk.

The soldiers have lost every time the Sempa have attacked, except for now. Who really wants the turning factor to run off on a wild goose chase (their seeker is passed out now) and leave them open again? How quickly can the Sempa realize what has happened, or do they already know? Which calculated risk seems more important, two men... or the original objective- the safety of the caravan?

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PostPosted: Mon Jan 16, 2006 6:00 am    Post subject: Reply with quote

Hey All,

Great arguments for both options. I'm glad I'm not voting Smile

This is the last call for opinions from others, or retaliation to the retaliation to the retalitory attack of the defence*. Smile

Next time I remember** to think about it the poll will go up.

Happy Writing. Smile

*Or something like that.
** In a day or two

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PostPosted: Mon Jan 16, 2006 6:13 am    Post subject: Reply with quote

Do we get to know how far the caravan is from its destination? Or does everyone but me know, and I'm just being blonde? Very Happy
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PostPosted: Mon Jan 16, 2006 7:43 am    Post subject: Reply with quote

Shady Stoat wrote:
Do we get to know how far the caravan is from its destination? Or does everyone but me know, and I'm just being blonde? Very Happy

I'm not sure if the chapter says, and my brain is too fuzzled to re-read it at present. Although it'd be the height of stupidity to make camp if you were only a day or less from your destination. That'd just invite the Sempa attack you want to avoid. Confused
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PostPosted: Mon Jan 16, 2006 12:43 pm    Post subject: Reply with quote

Are we sure that the remaining mages are going to report back? It seems that it would be kind of dangerous for them to go back and tell their commanders that they managed to let their entire squad get massacred. I realize that we can't depend on this, but it's still a consideration.

And a technicality, Smee (shudder). You said that trust would be "hard earnt". This should be 'earned', like 'learned' instead of 'learnt'.

~sunny
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PostPosted: Mon Jan 16, 2006 12:55 pm    Post subject: Reply with quote

It would be advantageous if we could mark the fleeing mages some way...either a charm or just the old-fashioned having them secretly followed by a couple of trusted soldiers. Lots of useful information could be found out that way.

Where do the mages go? Are they isolated on their attacks, or do they have another squad of six close by to make contact with? Do they report to another that remains in the general area but does not get involved with the fight? Do they return to a hidden location?

Perhaps they will avoid returning to the Sempa out of fear. Maybe remain together and go into hiding...this would let us know that the enemy is harsh not just from without, but also from within. If they split up and go into hiding, it might be easier to approach them at some point and gain insider information that way, although dangerous because if they are frightened enough to go into hiding, most likely there will be someone lethal hunting them down.

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How does Norral answer the guard?
Humbly deny all knowledge of any Sempa?
42%
 42%  [ 3 ]
Explain that your fire was throwing up a lot of sparks last night? Easily mistaken for fireballs at a distance.
14%
 14%  [ 1 ]
Sempa killed your family. You're heading straight to the Capital to complain and demand recompense?
28%
 28%  [ 2 ]
Author option (DO NOT USE)
14%
 14%  [ 1 ]
Total Votes : 7
Who Voted: algu95, Chinaren, D-Lotus, DeadManWalking, Key, Reiso, Smee

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