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PostPosted: Mon May 08, 2006 4:56 pm    Post subject: Reply with quote

Trengin isn't part of the Sempa, the Army, or even the Circle. The village may not be on the map because the people there don't want to be seen, but Trengin is welcome there so he sees the village and has the welcome thoughts of the warm bed, and hot meal. A safe haven for the likes of him.

*crescent moon hand wave* You want to go into the village.
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PostPosted: Mon May 08, 2006 8:24 pm    Post subject: Reply with quote

Yes Master Kenobi.
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PostPosted: Tue May 09, 2006 2:09 am    Post subject: Reply with quote

Thanks for the votes everyone - the poll for Norral: Chapter 14 is now Closed. Very Happy

With half the votes, Norral will be trying to get a hybrid mission. If, for some reason the Elders don't allow it then I'll follow the second option and go for the Artefacts. Whatever they choose, it looks like a visit to the Capital is on the cards for Norral Very Happy

Look for the chapter - hopefully - this weekend Smile

As for Trengin - a poll will be going up in a couple of days - any other thoughts, ideas, things to do?

i.e. Should he be travelling a little slower so he can read the book he's got whilst riding? Or maybe just flick through it each night before sleep? As for the village - does anyone think it might be worth checking out with his spirit travel or are you scared of that at the moment?

Just some other thoughts to consider...

Have fun Very Happy
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PostPosted: Tue May 09, 2006 3:51 am    Post subject: Reply with quote

I think that he needs to get to the bridge soon, so he should only read the book before he sleeps, when he wouldnt be travelling anyway.

As for using spirit travel, I think that it's a good idea, but I think Trengin will recognise that the bridge mission is of the utmost importance, so would not waste time on a venture that may well prove fruitless.

Looking forward to the next chapter Smee! :biggrin:

*holds breath* Shocked
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PostPosted: Tue May 09, 2006 3:58 am    Post subject: Reply with quote

He's encountered a few snags on his recent spirit travels...that's why I suggested he mark the village on his map, establish contact with his companions in Etonreh, and then go about exploring the village.
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PostPosted: Tue May 09, 2006 4:42 am    Post subject: Reply with quote

Spirit travel here doesn't sound safe to me. If the village does have any form of magical protection, then there is a very real chance that he will be detected, and his attempt will probably be viewed as a hostile act. Also, as Fauna pointed out, there is always the chance that he'll end up blacking out / getting lost, and without his friends around to assist, that could easily be fatal.

As for the book - if he gets there to find all is well, then he doesn't need to have studied it much, whereas if all is not well, then he can always study the book in more detail there and then before acting.

I would suggest that he reads avidly in his spare time, while cooking, eating, resting etc. but I think that while he is travelling, he should keep his attention on the road. He has already hit one situation where he would have had problems if he'd had his nose in the book, there are likely to be more in such a dangerous area.
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PostPosted: Wed May 10, 2006 12:47 pm    Post subject: Reply with quote

Like Solie has stated, getting to the bridge is the destination of utmost importance. The last time he tried the spirit travel, he exhausted himself. And the last time he did this, he had his friends nearby. He hasn't mastered the technique, so I wouldn't recommend using it.
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PostPosted: Sat May 13, 2006 8:26 am    Post subject: Reply with quote

New POLL up Very Happy

What does Trengin do...

It's a 3 day poll so get your votes in quick.


And coming up in a few minutes time...

Chapter 16 Very Happy
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PostPosted: Sat May 13, 2006 11:46 am    Post subject: Reply with quote

Excellent chapter. He has earned favor, manipulated his next assignment to suit his needs a bit, and received a pointed reminder of his station in life. Good job so far. Cool

He has a few plans to make in order to get started. He needs two companions that he can rely on, and who will compliment his own knowledge and skills. They should make up for where he is lacking when it comes to map reading, woodsman-ship, social interaction, recruitment, etc.

Bruos is incarcerated after the caravan fiasco, but he would have been a great choice as far as his skills- leadership qualities, coupled with loyalty, magic that is effective and won't attract undue attention (as in, not fire magic). But he's out.

Margn seems the best scout and woodsman, and likely invaluable when traveling through territories that aren't controlled by the Sempa. And if he can make a map I'm sure he can read one without any issue.

Someone young and fresh might attract new recruits, and Harop sprang to mind, but he was left at the bridge with Kewor. Stuni didn't strike me as necessarily young, but he is deliberately plain-spoken, disarming and cunning. Perfect for assisting with contacting new recruits, and for any social interactions that might prove necessary along the way.

I think that Margn and Stuni would be great choices to accompany him as he journeys to Sosulv.

He also needs to consider supplies. He must travel lightly, and additionally must be capable of returning with the artifacts. For sake of time, he should acquire any necessary conveyance at the capitol or nearby, especially if a cart or extra pack animals prove necessary.

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PostPosted: Sat May 13, 2006 1:55 pm    Post subject: Reply with quote

Well, I voted to check out the village in disguise.

I was wondering if you'd feel up to posting a brief overview of each character here for us to see, to save us peering through past chapters to get descriptions of abilities and the such.
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PostPosted: Sat May 13, 2006 3:16 pm    Post subject: Reply with quote

I shall endevour to produce such a list Lordy. Smile

In the meantime - feel free to suggest people left behind at the bridge. Almost immediately a squad would have been dispatched to hold it and Kewor and the rest will be back in a day or two.

Smile
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PostPosted: Sat May 13, 2006 11:47 pm    Post subject: Reply with quote

Good chapter again. They weren't too happy about that hybrid choice, were they? Shocked

2 other Mages? I'm inclined to suggest your loyal second-in-command as well, once he returns from the bridge. He's solid, he's been there since the start, and he deserve a chance to ride your ambitious coat-tails to whatever fate lies in store Very Happy

As for the other, how about an Earth or Wind-rune specialist? If you're travelling through a huge forest, you want powerful magic, but water might be scarce and you don't want to start hurling fireballs in dense woodland.

Unless we can find someone who can cloak an illusion over themselves, as Trengin did? Or a scouter of some sort, to enable us to avoid the patrols?
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PostPosted: Sun May 14, 2006 12:51 am    Post subject: Reply with quote

Haven't had chance to read the latest yet, I will be on it as soon as I get home and settle down.

Meanwhile, voted to check out the village in disguise. He may find some useful intel, and if not then he can have a pleasant rest. Smile
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PostPosted: Sun May 14, 2006 5:26 am    Post subject: Reply with quote

Shady Stoat wrote:
Or a scouter of some sort, to enable us to avoid the patrols?


That would be Margn, accomplished scout and woodsman. And if we hang around long enough for the rest of the squad to return from the bridge, then I agree Kewor would be a good choice.

Confused Although now I'm undecided between Kewor and Harop. I suppose Kewor's experience and companionship would be more favorable in the long term.

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PostPosted: Sun May 14, 2006 5:41 am    Post subject: Reply with quote

Great Map Smee!! Did you do that one?

I am with Stoat on the first choice of partner. For the other, some sort of Druid may be a good choice, or one that specialises in woodland stuff. Animals and whatnot, as well as perhaps being able to use stealth. (Thinking about getting past patrols here).

Nice bit with the Leader. Shows him that he cannot let his guard down!
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PostPosted: Sun May 14, 2006 6:09 am    Post subject: Reply with quote

Thanks - Yes I made the map Smile
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PostPosted: Sun May 14, 2006 8:18 pm    Post subject: Reply with quote

Voted for the disguise idea for Trengin.

Now for my comments on the new chapter. I couldn't help noticing a few spelling errors. Wink


Quote:
ex-libarian

preditors


But I agree with Shady. I think Norral's second-in-command would be a good choice. I think that would be Kewor? I am getting them all mixed up. Like what everyone has said, a earth, wind, or water mage may help in the journey. We just need to avoid making a forest fire.
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PostPosted: Sun May 14, 2006 9:36 pm    Post subject: Reply with quote

A quick note :

Pretty much any mage* can make fire in a number of forms, from lighting lamps and candles to fireballs*. The fire specialist just has more control, perhaps more range, and variety.

The only real likelyhood of causing a forest fire is by deliberate casting. It's not going to just spill out of a mage because he's a fire specialist.

*An exception might be some who specialises excessively with water magics perhaps, but even then could probably still light a campfire if they knew the rune.
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PostPosted: Sun May 14, 2006 9:39 pm    Post subject: Reply with quote

Well then Norral have to make sure that whomever he chooses knows how to light a fire properly. Wink
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PostPosted: Mon May 15, 2006 2:57 am    Post subject: Reply with quote

As requested, here is a list of the Chosen.

The Elders named so far:

    The Leader- complex, highly talented mage disillusioned in his youth by prejudice
    Retonan- former Sollone librarian
    Mosuran- sits to right of Leader, eloquently spoken


The Chosen:

    Norral- squadleader
    Darak- Norral's former squadleader, presently with the Teachers
    Bruos- Darak's second in command, powerful earth-based attacks, presently with the Teachers
    Gororo- friend of Norral, full of information when he returned from the bridge
    Harop- younger Chosen, used his talents to deflect, repel and disintegrate the boulders launched from the catapults at the bridge
    Jarvis- one of the two (the other being Margn) that tested Grenton Bridge and constructed the map of the bridge
    Karak- water mage killed at the bridge
    Kewor- Norral's second in command
    Margn-the closest the Chosen have to a scout, spent much of his youth in woodland, excellent with tracking and moving unseen
    Mavnor- delivered the maps and supplies to Norral before the Grenton Bridge assignment
    Mulim- maintained the shielding around the group at the bridge
    Teron- accomplished fire specialist
    Shannon- maintained the shielding around the group at the bridge
    Stuni- deliberately plain-spoken, talented and cunning mage

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PostPosted: Mon May 15, 2006 3:12 am    Post subject: Reply with quote

Voted for camping near the village.

Now, onto the new chapter. Good stuff, and now we can get out there and do some recruitin'! Wink

I think that he should take Margn, for his woodland skills, and Stuni cos he's all cunning like. Useful for twisting those young'uns(like Cassa Wink) over to the dark side.

*holds breath* Shocked
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PostPosted: Mon May 15, 2006 4:27 am    Post subject: Reply with quote

Nice, fauna. Very Happy

I think Kewor and Margn should be chosen. Intelligence and ability. Norral is going to need it for this mission.

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PostPosted: Thu May 18, 2006 4:17 am    Post subject: Reply with quote

Hmmmm... a tie complicates matters.

On the basis that most of the comments seemed to be more wary of the village I will write it bearing that in mind. He will attempt to enter the village in disguise, but if he see's something he doesn't like then he'll mark the place on his map and just leave.

Thanks for your votes.

A poll for Norral will be going up shortly - any more combinations of Chosen to take with him, then get them in quick.

Happy Playing Very Happy
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PostPosted: Thu May 18, 2006 8:29 pm    Post subject: Reply with quote

i think he should choose margn for his woodland skills and mavnor because he appears to be loyal by delivering supplies before the bridge assignment
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PostPosted: Fri May 19, 2006 6:05 am    Post subject: Reply with quote

Innovative use of a tie, Smee. I hope to see that chapter soon enough. Very Happy
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PostPosted: Wed May 24, 2006 4:59 am    Post subject: Reply with quote

Polls up Very Happy

OK - this poll is a little trickier than usual.

They'll be two polls - one for each person to go with Norral.

Therefore - for this first vote, please pick the person you want to go who comes first alphabetically out of the two you want to go with him.

i.e. You want him to go with Karak and Margn, then vote for Karak in this poll and be ready to vote for Margn in the second.

That way people who want the same duo, won't be working against each other by voting in a different order .

Thanks and Happy Voting Very Happy
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PostPosted: Wed May 24, 2006 5:05 am    Post subject: Reply with quote

Voted to bring along Kewor as his second in command, and my other vote will fall for the tracker - in case anyone is interested.
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PostPosted: Wed May 24, 2006 5:19 am    Post subject: Reply with quote

Voted for Kewor this time - just to remind myself. Othewise I may forget and vote for him again later.
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PostPosted: Wed May 24, 2006 5:21 am    Post subject: Reply with quote

I'm thinking Kewor as well. With a man of loyalty and a good woods-scout, we can probably accomplish quite a bit Smile
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PostPosted: Wed May 24, 2006 6:04 am    Post subject: Reply with quote

Went for scout-man! Surprised

*holds breath* Shocked
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PostPosted: Wed May 24, 2006 8:26 am    Post subject: Reply with quote

Went for Kewor this time around.
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PostPosted: Sun May 28, 2006 1:31 am    Post subject: Reply with quote

The poll will close itself some time today - any final votes get 'em in quick.

Smile
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PostPosted: Tue May 30, 2006 4:40 am    Post subject: Reply with quote

Ok - poll 1 has concluded, Thanks for your votes Very Happy.

It is Kewor who will be the first joining Norral on his journey to the capital. As soon as he gets back from the bridge Norral will hunt him out; let's hope the arrow wound through his hand doesn't impede him too much. Wink

The next poll will be up shortly - get your votes in for the second person Norral will choose.

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PostPosted: Tue May 30, 2006 6:50 am    Post subject: Reply with quote

Voted for Stuni. :biggrin:

*holds breath* Shocked
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PostPosted: Tue May 30, 2006 12:11 pm    Post subject: Reply with quote

Voted for the scout - and winning.
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PostPosted: Wed May 31, 2006 12:32 pm    Post subject: Reply with quote

Went for Margn.
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PostPosted: Thu Jun 01, 2006 7:59 am    Post subject: Reply with quote

Keep the votes coming in for Norral's squad... but

Chapter 17 has just been posted here. Smile


Also - just yesterday,

Chapter 2 of the new Travels Storygame was posted. Stoat has just begun weaving this new thread in, and Ehl will be merging with the main characters as reader votes takes it.

Get your comments and votes in there too Very Happy

The first storygame with 3 decision points for everyone to vote on. Players have never had such power. Very Happy

Happy Discussion Very Happy
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PostPosted: Thu Jun 01, 2006 11:41 am    Post subject: Reply with quote

Good new chapter, Smee. I liked the tree-magic, that was something a little bit different.

My first instinct was to attack these strangers. If they're peacable and good, then they'll understand initial caution. There's a war on, you can't be too careful.

Then I thought, if they're not mages, you probably don't need to bother with them one way or another. And if they are Mages, you're going to need to question them, which means them being conscious, which means an awful lot of danger.

We need more non-direct means of getting the information, I think. Magical means, maybe. Is it possible to use our scouting spell without other mages becoming aware of it?

Another question. Is the tree-communing magic related to his scouting abilities? I have qualms about him scouting, with the bad results he's had from it in the past. If he could follow these strangers at a distance, hoping that their path takes them through a copse or a woods, would it be possible for him to share consciousness with the trees and hear the conversation of the two men walking through their midst?

I'd like to know more about them - but if necessary we must leave them alone and continue our original mission. It's better that than Trengin running into avoidable danger.

Magic scouting/treehugging first, leaving the situation well alone second. That's my impression Very Happy
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PostPosted: Thu Jun 01, 2006 12:23 pm    Post subject: Reply with quote

Just to clarify, Trengin is now pretty close to the bridge (5-10 miles at most), and the strangers are heading toward it too.

If he's to ignore them, he'll have to circle them somehow and get ahead of them.

As for your questions, Wink

Yes, his scouting spell is completely masked. The spell is cast on himself, allowing his mind to wander, there's no trace to someone who doesn't know this very rare knowledge. And even then, only if they are actively feeling for it. As far as we know he's the only one save for the Elders who have any talent like it. Roah and Srune are certainly baffled by it.

The tree communing is related, and seperate at the same time. In the battle with the caravan he cast the spell to manipulate the trees and then cast the scout to go watch and direct their actions. He can't see, or hear through the trees. His hearing is taken up by their song.

If they didhappen to wander in some trees and if they are both mages, then he might be able to restrain them both with the trees. With their hands pinned their casting abilities will be limited, and Trengin would be able to handle what they could do with a shield, so long as they don't get suicidal like Norral's prisoner did.
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PostPosted: Thu Jun 01, 2006 3:57 pm    Post subject: Reply with quote

I think he shouyld try his scouting spell - he's never going to become more profificent unless he uses it. Get away from them first, hide, and then send out his spirit.
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How does Norral answer the guard?
Humbly deny all knowledge of any Sempa?
42%
 42%  [ 3 ]
Explain that your fire was throwing up a lot of sparks last night? Easily mistaken for fireballs at a distance.
14%
 14%  [ 1 ]
Sempa killed your family. You're heading straight to the Capital to complain and demand recompense?
28%
 28%  [ 2 ]
Author option (DO NOT USE)
14%
 14%  [ 1 ]
Total Votes : 7
Who Voted: algu95, Chinaren, D-Lotus, DeadManWalking, Key, Reiso, Smee

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