The Wheel

The Wheel is a set of related storygames set in a fantasy world. It includes:

  • The Twin Prince - a young boy will inherit an Empire, if he survives... (completed)
  • The Machine's Daughter - a young girl is forced to find her identity in world of machines (completed)
  • The White Queen - the young queen of a dying people defends her last sacred spot (completed)
  • The Ram - a slave overthrows his masters and teaches his people to fight (completed)
  • The Fish that Walked - a prince dreams his life away, until his island home is invaded (completed)
  • The Lion's Word - a warrior searches for a cause worthy of his word (completed and now available as a novella for only $6.95 $4.95 (save $2.00!))
  • The Archer's Flight - a human girl grows up an outcast in a land of centaurs (completed and now available as a novella for only $6.95 $4.95 (save $2.00!))

You can also view the two Flash movies about the Wheel (if you can't see them, click here to get Macromedia Flash):

And finally, below is a simple background description of the world of the Wheel:

History

Thousands of years ago, the Wheel was a collection of 12 islands floating in a black void and ruled by a huge and hideous Serpent and its offspring. The Father of all things sent his children the Makers, who are made of light and spirit, to fight the Serpent. The Makers did battle with the Serpent and its offspring for many years. Finally, a Maker hero named Aeneas brought the floating islands together, bound the struggling Serpent onto them, and drove a huge spike through the heart of the Serpent, fixing it to the Wheel and fixing the Wheel in place. This killed or drove away most of the Serpent's children, and sealed the victory for the Makers. The end of the spike became the Imperial Citadel, where Aeneas as the first Emperor ruled the Wheel.

During the battle the Makers also created the Twelve Races, who are half Maker and half creatures of the world. The Twelve Races are also called Makerites and are each given dominion over part of the Wheel, to rule the land and defend against the Children of the Serpent. After a time, the Makers left the Wheel and went to the own world, called the Earth, which is visible from the Wheel and from which they come to help their children in the struggle against chaos and evil.

Geography

The Wheel is a disc-shaped world populated by Twelve Races, each of which occupies an "arc" of territory radiating from the center of the Wheel outwards. In the center of the Wheel is the largest city, the Capital, and in the very center of the Capital is the Imperial Citadel, which Aeneas created by driving a spike through the heart of the Serpent.

The centermost (or inward) parts of the Wheel tend to be the most urban and developed, and the different races mix more freely there. On the outskirts of the Wheel, the lands are more rural and wild, especially at the Frontier, where the kingdoms of the Twelve Races end and the Wild Lands begin. The Wild Lands are home to the Children of the Serpent - the descendants of the great Serpent defeated by Aeneas. All manner of dragons, witches, werewolves, and other evil creatures who trace their lineage back to the Great Serpent live in the Wild Lands.

Politics

The Twelve Races that live on the Wheel are each ruled by a king or queen, most of whose palaces are fairly far inward and close to the Capital. There has not been an Emperor since Aeneas left the Wheel, but there is an Emperor Regent who lives in the Citadel and rules in the Emperor's stead over all of the Twelve Kingdoms.

Religion

The Makers, our fathers, are beings of pure light and spirit. They dwell in the world of Earth, where there is no death or evil and where good Makerites go when they die. From the Earth the Makers watch over us and help us in our times of need, especially if we are fighting against the evil Children of the Serpent. The Makers have also sent us special protectors who are even closer to us, who appear in the sky as stars. One of these, the Inward Star, is a Maker named Agnus who during the time of Aeneas taught the Makerites how to live in peace and love, and then sacrificed himself to help the Serpent be bound.

On various special occasions, such as holidays, births, deaths, the beginning of a voyage, etc., it is considered appropriate to pray and sacrifice to the Makers, in the hopes of securing protection and good fortune.




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